9 results

The place probe: exploring a sense of place in real and virtual environments.

Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...

Responsive environments, place and presence.

Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005)
Responsive environments, place and presence. PsychNology journal, 3, 34-74
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in t...

Place, Sense of Place, and Presence

Journal Article
Turner, P., & Turner, S. (2006)
Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...

EniSpace: Evaluating Navigation in Information Space

Conference Proceeding
McCall, R., & Benyon, D. (1998)
EniSpace: Evaluating Navigation in Information Space. In P. De Bra, & J. J. Leggett (Eds.), Proceedings of WebNet World Conference on the WWW and Internet 1999, 1344-1345
Traditional methods of evaluating usability such as heuristic evaluation and cognitive walkthrough do not address all issues relating to navigation. This is despite the fact t...

Place and technology in the home.

Journal Article
Baillie, L., & Benyon, D. (2007)
Place and technology in the home. Computer Supported Cooperative Work, 17, 227-256. https://doi.org/10.1007/s10606-007-9063-2
The home is a complex environment, designed for general use but shaped by individual needs and desires. It is a place often shared by several people with different demands and...

A software tool for evaluating navigation

Conference Proceeding
McCall, R., & Benyon, D. (1997)
A software tool for evaluating navigation. In J. May, J. Siddiqui, & J. Wilkinson (Eds.), HCI’98 Conference Companion, 72-73
Traditional methods of evaluating the usability of software systems largely ignore the problem of navigation within computer based environments. In contrast the 'Navigation of...

Aspects of lifelikeness: a framework for optional interactions with public installations

Conference Proceeding
Helgason, I., Smyth, M. & Speed, C. (2011)
Aspects of lifelikeness: a framework for optional interactions with public installations
This poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where ...

Affordance as context

Journal Article
Turner, P. (2005)
Affordance as context. Interacting with Computers, 17(6), 787-800. https://doi.org/10.1016/j.intcom.2005.04.003
The concept of affordance is relatively easy to define, but has proved to be remarkably difficult to engineer. This paradox has sparked numerous debates as to its true nature....

Eidolon360 – A VR Experience

Conference Proceeding
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In Proceedings of xCoAx 2018
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...