9 results

Making and Unfinishedness: Designing Toolkits for Negotiation

Journal Article
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...

The place probe: exploring a sense of place in real and virtual environments.

Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...

Responsive environments, place and presence.

Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005)
Responsive environments, place and presence. PsychNology journal, 3, 34-74
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in t...

Place, Sense of Place, and Presence

Journal Article
Turner, P., & Turner, S. (2006)
Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...

Making places: visualization, interaction and experience in urban space

Journal Article
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015)
Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, 813-816
Preface to the focus section: Making places: visualization, interaction and experience in urban space Cities are exciting and people continue to be drawn to urban areas beca...

Presence in blended spaces

Journal Article
Benyon, D. (2012)
Presence in blended spaces. Interacting with Computers, 24, 219-226. https://doi.org/10.1016/j.intcom.2012.04.005
Mixed reality technologies have been around for over ten years but it is only with the proliferation of smart phones and tablet (computers) that mixed and augmented reality in...

Place and technology in the home.

Journal Article
Baillie, L., & Benyon, D. (2007)
Place and technology in the home. Computer Supported Cooperative Work, 17, 227-256. https://doi.org/10.1007/s10606-007-9063-2
The home is a complex environment, designed for general use but shaped by individual needs and desires. It is a place often shared by several people with different demands and...

Affordance as context

Journal Article
Turner, P. (2005)
Affordance as context. Interacting with Computers, 17(6), 787-800. https://doi.org/10.1016/j.intcom.2005.04.003
The concept of affordance is relatively easy to define, but has proved to be remarkably difficult to engineer. This paradox has sparked numerous debates as to its true nature....

Cloud Computing - health care's silver lining

Journal Article
Thuemmler, C. (2010)
Cloud Computing - health care's silver lining. newswireone,
Cloud computing is the technology prescription that will help the UK’s National Health Service (NHS) beat the budget constraints imposed as a consequence of the credit crunch....