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49 results

Play up, play up and play the game.

Journal Article
McEwan, T. (2008)
Play up, play up and play the game. Interfaces / the British HCI Group newsletter. , 7. ISSN 1351-119X
The rules of the game are changing – we now have rules! In many walks of life, competency frameworks are emerging to define and compare roles (meeting legal requirements such ...

Investigating design issues in household environments.

Journal Article
Baillie, L., Benyon, D., Macaulay, C., & Petersen, M. G. (2003)
Investigating design issues in household environments. Cognition, Technology and Work, 5, 33-43. doi:10.1007/s10111-002-0116-5
This paper argues that the current involvement of end users in the design of technological artefacts is too superficial. It is common to involve people in requirements generat...

How older people account for their experiences with interactive technology.

Journal Article
Turner, P., Turner, S. & Van de Walle, G. (2007)
How older people account for their experiences with interactive technology. Behaviour and Information Technology. 26, 287-296. doi:10.1080/01449290601173499. ISSN 0144-929X
We present a qualitative study, undertaken over a period of nine months, of older people facing the challenges of learning to use interactive technology, specifically personal...

The new HCI? navigation of information space.

Journal Article
Benyon, D. (2001)
The new HCI? navigation of information space. Knowledge-Based Systems. 14, 425-430. doi:10.1016/S0950-7051(01)00135-6. ISSN 0950-7051
When we use the term ‘human–computer interaction’ (HCI), the image that is conjured up is of a person sitting at a visual display unit staring in at the world of ‘information’...

Scenarios and the HCI-SE design problem.

Journal Article
Benyon, D. & Macaulay, C. (2002)
Scenarios and the HCI-SE design problem. Interacting with Computers. 14, 397-405. doi:10.1016/S0953-5438(02)00007-3. ISSN 0953-5438
Diaper's critical review of Carrol's book ‘Making Use’ raises a number of interesting issues about how to set about the design of interactive systems. In particular Diaper pos...

Mental models, magical thinking and individual differences.

Journal Article
Turner, P. & Sobolewska, E. (2009)
Mental models, magical thinking and individual differences. Human technology an interdisciplinary journal on humans in ICT environments. 5, 90-113. ISSN 1795-6889
Broadly, there are two mutually exclusive accounts of how people (non-specialist users) reason about and conceptualize interactive technology. The first is based on classical ...

Towards a Tool Kit For the Systems Analyst

Journal Article
Benyon, D., & Skidmore, S. (1987)
Towards a Tool Kit For the Systems Analyst. Computer Journal, 30(1), 2-7. https://doi.org/10.1093/comjnl/30.1.2
A review of the major systems analysis methodologies is undertaken in order to examine the aspects of information systems (IS) which they seem best able to represent. The impo...

The limits of pretending

Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015)
The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778
We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic a...

Familiarity as a basis for universal design

Journal Article
Walle, G. V. D., Turner, P., Turner, P., & Van de Walle, G. (2006)
Familiarity as a basis for universal design. Gerontechnology : international journal on the fundamental aspects of technology to serve the ageing society, 5(3), 150-159. doi:10.4017/gt.2006.05.03.004.00
The aim of Universal Design is to make interactive artifacts usable by the broadest possible range of users and how best to achieve this lies at the heart of human-computer in...

Messenger in The Barn: networking in a learning environment

Journal Article
Rutter, M. (2009)
Messenger in The Barn: networking in a learning environment. ALT-J : Association for Learning Technology journal, 17, 33-47. https://doi.org/10.1080/09687760802649863
This case study describes the use of a synchronous communication application (MSN Messenger) in a large academic computing environment. It draws on data from interviews, quest...