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Ubiquitous access to site specific services by mobile devices: the process view.

Conference Proceeding
Kerridge, J., & Chalmers, K. (2005)
Ubiquitous access to site specific services by mobile devices: the process view. In P. Welch, J. Kerridge, & F. R. M. Barnes (Eds.), Communicating Process Architectures 2006 - WoTug 29, 41-58
The increasing availability of tri-band mobile devices with mobile phone, wi-fi and Bluetooth capability means that the opportunities for increased access by mobile devices to...

The Design and Evaluation of a Modern C++ Library

Conference Proceeding
Chalmers, K. (2016)
The Design and Evaluation of a Modern C++ Library. In Communicating Process Architectures 2016
Although many CSP inspired libraries exist, none yet have targeted modern C++ (C++11 onwards). The work presented has a main objective of providing a new C++ CSP library which...

A Transparent Thread and Fiber Framework in C++CSP

Conference Proceeding
Chalmers, K. (2018)
A Transparent Thread and Fiber Framework in C++CSP
There are multiple low-level concurrency primitives supported today, but these often require the programmer to be explicit in their implementation decisions at design time. Th...

A critique of JCSP networking.

Conference Proceeding
Chalmers, K., Kerridge, J., & Romdhani, I. (2008)
A critique of JCSP networking. In P. H. Welch, S. Stepney, F. Polack, F. R. M. Barnes, A. McEwan, G. S. Stiles, …A. T. Sampson (Eds.), Communicating Process Architectures 2008, 271-291. doi:10.3233/978-1-58603-907-3-271
We present a critical investigation of the current implementation of JCSP Networking, examining in detail the structure and behavior of the current architecture. Information i...

Pricing Ontology for Task-Oriented Cloud Sourcing

Conference Proceeding
Greenwell, R., Liu, X., & Chalmers, K. (2016)
Pricing Ontology for Task-Oriented Cloud Sourcing. In 2016 IEEE 4th International Conference on Future Internet of Things and Cloud (FiCloud)https://doi.org/10.1109/ficloud.2016.17
Cloud computing allows access to computing resources from a number of providers, who offer multiple pricing strategies for selected product characteristics. The service offeri...

A quality-driven approach to game physics engine development using the Entity Component System.

Journal Article
Reilly, C., & Chalmers, K. (2013)
A quality-driven approach to game physics engine development using the Entity Component System. The Computer Games Journal, 2, 125
The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof...

JCSP.mobile: a package enabling mobile processes and channels.

Conference Proceeding
Chalmers, K., & Kerridge, J. (2004)
JCSP.mobile: a package enabling mobile processes and channels. In J. F. Broenink, H. Roebbers, J. Sunter, P. Welch, & D. Wood (Eds.), Communicating Process Architectures 2005, 109-127
The JCSPNet package from Quickstone provides the capability of transparently creating a network of processes that run across a TCP/IP network. The package also contains mecha...

Improving of the university course teaching methodology: a case study.

Report
Wang, L., Chalmers, K. & Wang, Z. (2014)
Improving of the university course teaching methodology: a case study. Scotland: Shanghai University, China
Improving of the university course teaching methodology: a case study

Evolution Feature Oriented Model Driven Product Line Engineering Approach for Synergistic and Dynamic Service Evolution in Clouds

Journal Article
Wei, H., Wang, Z., Liu, X., Chalmers, K., & Cheng, G. (2013)
Evolution Feature Oriented Model Driven Product Line Engineering Approach for Synergistic and Dynamic Service Evolution in Clouds. Journal of Industrial and Intelligent Information, 1(1), 6-9. https://doi.org/10.12720/jiii.1.1.6-9
The proposed research will focus on developing a novel approach to solve Software Service Evolution problems in Computing Clouds. The approach will support dynamic evolution o...

Game physics analysis and development – a quality-driven approach using the Entity Component Pattern

Journal Article
Reilly, C., & Chalmers, K. (2013)
Game physics analysis and development – a quality-driven approach using the Entity Component Pattern. The Computer Games Journal, 2, 125-149
The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof...