In this module you will work as a cohort to produce a public facing exhibition. This exhibition is usually a stand out part of the school's annual degree show. This module often involves live clients who will challenge you with a theme. Alternatively you will explore and devise your own theme. You will be expected to explore and investigate this theme both as a cohort and individually.The teaching on this module includes lectures, field trips and creative workshops. You will be encouraged to devise and create physical and digital artefacts that respond to the theme. You will work collaboratively during formal teaching sessions and outside class time. The final output from the module is a large scale exhibition exploring and communicating the theme discussed at the start of the module.Assessment takes into account both the group effort and the final output as well as individual contributions. This is a real world opportunity to apply the skills and theories you have learnt over your time on the course.
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This module enables you to prepare the groundwork for an extensive individual research project that tests creative practice and design issues through primary and secondary research. Over the course of this module you will be supported through your management and preparation of a literature review. This module will enhance your ability to critically assess methodological applicability, research credibility, ethics and develop an understanding of research in and through creative practice and guide your management of a research project. The suitability of format and research content will be agreed between you and your tutor early in the module. This module is a standalone module that is related to Creative Research Portfolio Part 2 where you are expected to apply the methods discussed in Part 1.
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This module responds to work proposed in Creative Research Portfolio Part 1. This module enables you to prepare the groundwork for an extensive individual research project that tests creative practice and design issues through primary and secondary research. This module usually involves the delivery and evaluation of the research proposed in Creative Research Portfolio Part 1. This module is assessed through portfolio and is a rigorous demonstration and discussion of the work undertaken throughout the module. You will be guided through the delivery of your portfolio by an allocated supervisor.
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This module enables you to explore and develop your creative practice in light art and projection. You will research pioneering light artists who work in diverse contexts, including galleries, public spaces, and interior or exterior environments, to understand how light can shape perception, mood, and atmosphere.Through workshops and tutorials, you will experiment with projection mapping, optical fibre to test and develop your ideas. You will apply technical and conceptual skills to plan and prototype light installations, considering human experience, sustainability, and site-specific requirements.You will document and reflect on your process, critically evaluating your creative and technical decisions. By the end of the module, you will produce a coherent light art proposal and supporting materials that demonstrate your ability to research, plan, test, and communicate innovative lighting ideas.
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This module gives you the opportunity to explore, develop, and critically evaluate your professional practice. You will be encouraged to consider entrepreneurial opportunities and think strategically about your position within your chosen field, working on projects that may emerge from your existing work, ongoing research, or initiatives you develop independently.You will establish a professional online presence to communicate your skills, ideas, and practice to external audiences. This may take the form of a website, blog, social media platform, or a combination of these, and will help support your career ambitions, whether in employment, freelance practice, further study, or ongoing projects.The module guides you to reflect on your development, clarify your goals, refine your professional voice, and articulate your creative direction. Your learning will be demonstrated through a professional online presence and a written evaluation report critically analysing your development, creative decisions, and practice.Emphasizing independence, initiative, and critical reflection, the module helps you identify opportunities, plan strategically, and apply your learning to real-world professional contexts. You will also develop transferable skills such as goal-setting, managing change, and professional effectiveness to support your ongoing career development.
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This module is designed to develop the knowledge and skills required to undertake an advanced range of research methods appropriate to contemporary creative practice in design and lens media, from ethnography and interviews to phenomenology, collaborative methods and practice-based approaches . You will explore advanced research paradigms for creative practice which include critical, participative and performative-oriented research approaches and methods. You will develop and refine your skills in creative research methods, analysis of creative and practice-based research precedents, and critical and reflective interpretation of your projects. Using a wide range of primary and secondary sources you will learn to critically explore and evaluate design or lens media research practices. The module will cover research methods that will enable you to ask, learn, look and try things during the early exploratory stages of the creative process.
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You will critically engage with sketching and prototyping for electronics and hardware with an introduction to microcontroller-based prototyping platform (e.g. arduino). You will work with electronics components: LED, resistor, potentiometer, switches, LDR, using breadboards, wiring, testing, debugging. Exploring the context and precedents from working practitioners, you will upload simple example programs onto target system.You will also engage with programming/sketching in software with an overview of design concepts: execution, code vs data, variables, programming language, edit-compile-execute-test cycle. You will build graphics programmes using suitable environment (e.g. Scratch or Design By Numbers, then Processing), and respond to syntax errors, run-time errors, debugging.
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