Babis Koniaris
babis koniaris

Dr Babis Koniaris

Lecturer

Biography

Dr Babis Koniaris is a Lecturer in the School of Computing. His research focuses on real-time computer graphics algorithms, immersive media, scientific visualisation, GPU computing and procedural generation, applied in a wide array of disciplines such as video games, films, cultural heritage and neuroscience. He has a background in software engineering and video game development for AAA titles.

Date


24 results

Real-time variable rigidity texture mapping

Conference Proceeding
Koniaris, C., Mitchell, K., & Cosker, D. (2015)
Real-time variable rigidity texture mapping. In CVMP '15 Proceedings of the 12th European Conference on Visual Media Production. https://doi.org/10.1145/2824840.2824850
Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation characteristics change, leading to distortions i...

Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes

Journal Article
Bradbury, G. A., Subr, K., Koniaris, B., Mitchell, K., & Weyrich, T. (2015)
Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes. The Journal of Computer Graphics Techniques, 4(4), 28-53
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike stochastic scatter-instancing tools for plant placement (such as multi-cla...

Content aware texture mapping on deformable surfaces

Patent
Koniaris, C., Cosker, D., Yang, X., Mitchell, K., & Matthews, I. (2014)
Content aware texture mapping on deformable surfaces. US2014267306
A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In one embodiment, the distortions are reduced over a ...

Survey of texture mapping techniques for representing and rendering volumetric mesostructure

Journal Article
Koniaris, B., Cosker, D., Yang, X., & Mitchell, K. (2014)
Survey of texture mapping techniques for representing and rendering volumetric mesostructure. The Journal of Computer Graphics Techniques, 3(2), 18-60
Representation and rendering of volumetric mesostructure using texture mapping can potentially allow the display of highly detailed, animated surfaces at a low performance cos...

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