Research Output
Real-time variable rigidity texture mapping
  Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation characteristics change, leading to distortions in the appearance of texture-mapped mesostructure. Such distortions are undesirable when the represented surface detail is heterogeneous in terms of elasticity (e.g. texture with skin and bone) as the material looks "rubbery". In this paper we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in real-time. We demonstrate the usefulness of our method in a variety of scenarios: from application to production-quality assets, to real-time modelling previews and digital acting.

  • Date:

    24 November 2015

  • Publication Status:

    Published

  • Publisher

    ACM Press

  • DOI:

    10.1145/2824840.2824850

  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    006 Special Computer Methods

  • Funders:

    Innovate UK

Citation

Koniaris, C., Mitchell, K., & Cosker, D. (2015). Real-time variable rigidity texture mapping. In CVMP '15 Proceedings of the 12th European Conference on Visual Media Production. https://doi.org/10.1145/2824840.2824850

Authors

Keywords

Computing methodologies, computer graphics, animation, image manipulation,

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