Kenny Mitchell

Kenny Mitchell

Prof Kenny Mitchell

Professor

Biography

Professor Kenny Mitchell is a Technical Director of Rendering at Roblox Corporation and chair of Video Game Technology at Edinburgh Napier University providing practical technology solutions for video games, Disney theme parks, movie production, and immersive media. Over the past 20 years he has shipped video games ground breaking high-end graphics technologies including voxels, volumetric light scattering, motion blur, light field and deep learning methods. His Ph.D. founded real-time 3D graphics for information visualization on consumer hardware. Whilst leading technology into movie franchise video games like Harry Potter, the BAFTA award winning Boom Blox with Stephen Spielberg, Star Wars augmented reality photos, and image quality for CG (Finding Dory) & live action (Pirates of the Caribbean) films, he currently has over 50 patent inventions. He has built and managed research groups up to 20 people, and projects with international consortia of up to 24 companies/universities.
He is Principal Investigator for Napier as part the EU ITN project DISTRO with PhD studentships to offer for immediate start.
Past and current PhD and MPhil supervisions
Simon Pilgrim, Babis Koniaris, Nick Swafford, Gwyneth Bradbury, Dan Calian, Llogari Casas Cambra, Angeliki Glynou, Caio Brito, David Sinclair.
He serves on the board of Edinburgh University School of Design Informatics, as chair for ACM SIGGRAPH I3D, CVMP and VRCAI and Editorial Board of IEEE Computers and Graphics, on the EPSRC strategic advisory network including the UK Digital Economy Impact Review, USA NSF scoping in immersive technologies, an advisor on Objects Sandbox, InGame and the Digital Media Industry Leadership Group.
https://www.mobygames.com/developer/sheet/view/developerId,43106/, https://www.imdb.com/name/nm7376664/, BAFTA, ACM Pioneer, IEEE Senior. https://twitter.com/farpeek Roblox: ProfessorKJM & farpeekl

Esteem

Editorial Activity

  • Kenny Mitchell joins Editorial Board of IEEE Computers and Graphics

 

Fellowships and Awards

  • Professor Kenny Mitchell gets Best Paper award at ACM Conference on Visual Media Production

 

Invited Speaker

  • Prof K Mitchell to give Keynote talk at Eurographics UK.

 

Date


70 results

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw50115.2020.00230
Augmented reality devices enable new approaches for character animation, e.g., given that character posing is three dimensional in nature it follows that interfaces with highe...

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw50115.2020.00041
Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current soph...

Photo-Realistic Facial Details Synthesis from Single Image

Conference Proceeding
Chen, A., Chen, Z., Zhang, G., Zhang, Z., Mitchell, K., & Yu, J. (2019)
Photo-Realistic Facial Details Synthesis from Single Image. In IEEE International Conference on Computer Vision (ICCV), (9429-9439
We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression ...

Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras

Conference Proceeding
Dos Santos Brito, C. J., & Mitchell, K. (2019)
Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras. In VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industryhttps://doi.org/10.1145/3359997.3365690
Preparing datasets for use in the training of real-time face tracking algorithms for HMDs is costly. Manually annotated facial landmarks are accessible for regular photography...

JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories

Conference Proceeding
Kapadia, M., Muniz, C. M., Sohn, S. S., Pan, Y., Schriber, S., Mitchell, K., & Gross, M. (2019)
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. In Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings, (250-266). https://doi.org/10.1007/978-3-030-33894-7_26
JUNGLE is an interactive, visual platform for the collaborative manipulation and consumption of nonlinear transmedia stories. Intuitive visual interfaces encourage JUNGLE user...

Depth codec for real-time, high-quality light field reconstruction

Patent
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. Depth codec for real-time, high-quality light field reconstruction. US20190313080

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Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. Depth codec for real-time, high-quality light field reconstruction. US20190313080
Systems, methods, and articles of manufacture are disclosed that enable the compression of depth data and real-time reconstruction of high-quality light fields. In one aspect,...

Light Field Synthesis Using Inexpensive Surveillance Camera Systems

Conference Proceeding
Dumbgen, F., Schroers, C., & Mitchell, K. (2019)
Light Field Synthesis Using Inexpensive Surveillance Camera Systems. https://doi.org/10.1109/icip.2019.8804269
We present a light field synthesis technique that achieves accurate reconstruction given a low-cost, wide-baseline camera rig. Our system integrates optical flow with methods ...

Intermediated Reality: A Framework for Communication Through Tele-Puppetry

Journal Article
Casas, L., & Mitchell, K. (2019)
Intermediated Reality: A Framework for Communication Through Tele-Puppetry. Frontiers in Robotics and AI, 6, https://doi.org/10.3389/frobt.2019.00060
We introduce Intermediated Reality (IR), a framework for intermediated communication enabling collaboration through remote possession of entities (e.g., toys) that come to lif...

Deep Precomputed Radiance Transfer for Deformable Objects

Journal Article
Li, Y., Wiedemann, P., & Mitchell, K. (2019)
Deep Precomputed Radiance Transfer for Deformable Objects. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2(1), 1-16. https://doi.org/10.1145/3320284
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance transfer of a freely deformable object for rasterization in real-time. With pre...

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

Journal Article
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019)
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintain...

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