Llogari Casas Cambra

Llogari Casas Cambra

Dr Llogari Casas Cambra

Associate Lecturer

Biography

Llogari Casas holds a Ph.D. in Augmented Reality and has more than five years of experience in Web & iOS Development. He previously undertook a 12-month long internship at Disney Research Los Angeles, won a prestigious 36-month long Marie Curie Sklodowska Early Training Network Fellowship and a Doctoral Consortium place at ACM SIGGRAPH Asia.

He is currently the co-founder at 3FINERY LTD providing an Augmented Reality solution that enables businesses to create novel marketing campaigns offering higher customer engagement than traditional AR methods by bringing real-world objects to life in mobile devices.

Date


8 results

FaceMagic: Real-time Facial Detail Effects on Mobile

Conference Proceeding
Casas, L., Li, Y., & Mitchell, K. (2020)
FaceMagic: Real-time Facial Detail Effects on Mobile. In SA '20: SIGGRAPH Asia 2020 Technical Communications. , (1-4). https://doi.org/10.1145/3410700.3425429
We present a novel real-time face detail reconstruction method capable of recovering high quality geometry on consumer mobile devices. Our system firstly uses a morphable mode...

Intermediated reality

Thesis
Casas Cambra, L. Intermediated reality. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/2686037
Real-time solutions to reducing the gap between virtual and physical worlds for photorealistic interactive Augmented Reality (AR) are presented. First, a method of texture def...

Intermediated Reality

Conference Proceeding
Casas, L. (2019)
Intermediated Reality. In SA '19: SIGGRAPH Asia 2019 Doctoral Consortium. https://doi.org/10.1145/3366344.3366629
This thesis explores technical solutions to address the gap between the virtual and physical worlds towards photo-realistic interactive Augmented Reality (AR). As mobile netwo...

Intermediated Reality: A Framework for Communication Through Tele-Puppetry

Journal Article
Casas, L., & Mitchell, K. (2019)
Intermediated Reality: A Framework for Communication Through Tele-Puppetry. Frontiers in Robotics and AI, 6, https://doi.org/10.3389/frobt.2019.00060
We introduce Intermediated Reality (IR), a framework for intermediated communication enabling collaboration through remote possession of entities (e.g., toys) that come to lif...

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

Journal Article
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019)
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintain...

Multi-reality games: an experience across the entire reality-virtuality continuum

Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

Props Alive: A Framework for Augmented Reality Stop Motion Animation

Conference Proceeding
Casas, L., Kosek, M., & Mitchell, K. (in press)
Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)
Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion mov...

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