Llogari Casas Cambra
Llogari Casas Cambra

Dr Llogari Casas Cambra

Research Fellow

Biography

Llogari Casas is a computer scientist and entrepreneur in the field of Augmented Reality (AR). He holds a degree in Multimedia from Universitat Politècnica de Catalunya and a master's degree in Computer Animation from Kingston University London. He obtained his Ph.D. from Edinburgh Napier University as part of a Horizon 2020 Marie Curie Fellowship, a highly regarded research fellowship established by the European Commission.

One of Casas' notable achievements is the development of Intermediated Reality, a groundbreaking tool that brings real-world objects to life using Augmented Reality. This tool enables objects such as statues in museums, characters and consumer products to interact with users through mobile devices. Unlike traditional Augmented Reality, which overlays virtual objects onto reality, Casas' innovation focuses on animating real objects and creating believable animations. The animations even include the deformation of an object's shadow as it moves. In recognition of his achievements, Casas was awarded the Young Computer Researcher award by the Spanish Scientific Society of Informatics in 2021.

Date


11 results

Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments

Conference Proceeding
Casas, L., Mitchell, K., Tamariz, M., Hannah, S., Sinclair, D., Koniaris, B., & Kennedy, J. (in press)
Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments.
We consider practical and social considerations of collaborating verbally with colleagues and friends, not confined by physical distance, but through seamless networked telepr...

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality

Conference Proceeding
Casas, L., Hannah, S., & Mitchell, K. (in press)
MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality.
MoodFlow presents a novel approach at the intersection of mixed reality and conversational artificial intelligence for emotionally intelligent avatars. Through a state machine...

Intermediated Reality with an AI 3D Printed Character

Conference Proceeding
Casas, L., & Mitchell, K. (2023)
Intermediated Reality with an AI 3D Printed Character. In SIGGRAPH '23: ACM SIGGRAPH 2023 Real-Time Live!. https://doi.org/10.1145/3588430.3597251
We introduce live character conversational interactions in Intermediated Reality to bring real-world objects to life in Augmented Reality (AR) and Artificial Intelligence (AI)...

FaceMagic: Real-time Facial Detail Effects on Mobile

Conference Proceeding
Casas, L., Li, Y., & Mitchell, K. (2020)
FaceMagic: Real-time Facial Detail Effects on Mobile. In SA '20: SIGGRAPH Asia 2020 Technical Communications. , (1-4). https://doi.org/10.1145/3410700.3425429
We present a novel real-time face detail reconstruction method capable of recovering high quality geometry on consumer mobile devices. Our system firstly uses a morphable mode...

Props Alive: A Framework for Augmented Reality Stop Motion Animation

Conference Proceeding
Casas, L., Kosek, M., & Mitchell, K. (2020)
Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)https://doi.org/10.1109/SEARIS41720.2017.9183487
Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion mov...

Intermediated reality

Thesis
Casas Cambra, L. Intermediated reality. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/2686037
Real-time solutions to reducing the gap between virtual and physical worlds for photorealistic interactive Augmented Reality (AR) are presented. First, a method of texture def...

Intermediated Reality

Conference Proceeding
Casas, L. (2019)
Intermediated Reality. In SA '19: SIGGRAPH Asia 2019 Doctoral Consortium. https://doi.org/10.1145/3366344.3366629
This thesis explores technical solutions to address the gap between the virtual and physical worlds towards photo-realistic interactive Augmented Reality (AR). As mobile netwo...

Intermediated Reality: A Framework for Communication Through Tele-Puppetry

Journal Article
Casas, L., & Mitchell, K. (2019)
Intermediated Reality: A Framework for Communication Through Tele-Puppetry. Frontiers in Robotics and AI, 6, https://doi.org/10.3389/frobt.2019.00060
We introduce Intermediated Reality (IR), a framework for intermediated communication enabling collaboration through remote possession of entities (e.g., toys) that come to lif...

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

Journal Article
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019)
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintain...

Multi-reality games: an experience across the entire reality-virtuality continuum

Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...

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