It started as a one-off digital project and has become an ongoing relationship between a unique 100-acre contemporary sculpture garden and Edinburgh Napier University.

Digital tourism & visitor attractions as Blended Spaces

Jupiter Artland quickly established itself as an exciting new addition to the UK art scene. The ground-breaking sculpture park, situated between Glasgow and Edinburgh offers visitors a unique opportunity to explore one of Britain’s pre-eminent collections of contemporary sculpture in a constantly-evolving environment.

The relationship between Edinburgh Napier University and Jupiter Artland began when interactive media and design programme leader Tom Flint met Jupiter Artland's Education Director Diana McMicking in 2009. That initial contact was the beginning of seven years of collaboration and projects. 

A shared mission to let every child in Scotland experience Jupiter Artland has been a driving force in pioneering innovative, imaginative and engaging solutions, merging real and digital worlds and capturing imaginations. 

Designing the Jupiter Artland App 

How do you augment a visitor experience in a novel and unobtrusive way using emerging technologies? 

Designed in collaboration with Jupiter Artland the Jupiter Artland App allows you to locate yourself in relation to the sculptures and access information on all the artworks. The Third Eye function is able to give Jupiter visitor’s access to the past artwork and events at Jupiter Artland. Visitors can chose to be notified if they pass a location where an artwork or an event once took place.

The Jupiter Artland Minecraft experience 

Maps, photographs, geological studies, a GoPro camera and even a drone were deployed by final-year design student Agnieszka Banach to produce an immersive digital experience, which was launched at Edinburgh International Science Festival.

Work by the likes of Antony Gormley, Charles Jencks, Andy Goldsworthy, Nathan Coley, Jim Lambie and Cornelia Parker have been been recreated and Minecraft players are able to create their own worlds inspired by the real-life art trail which has been created amid the woodland and meadows at the estate.

Helena Barrett, education officer at Jupiter Artland, said: “We’re really interested in the digital development side of things here. It can really help to engage with a wider audience, especially younger people who can be harder to reach. Minecraft is hugely popular among children under the age of ten.”

Jupiter Artland has a mission that every child in Scotland should be able to experience it. Our mission is to bridge the gap between its real and virtual visitors.

Tom Flint

Programme leader of the interactive media design course