Research Output

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation

  Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated 2D interfaces. The higher affordances offered by 3D interaction, as well as the enhanced spatial understanding have the potential to improve the animators’ task, which is tremendously skill intensive and time consuming. We explore the capabilities provided by our PoseMMR, multiple users posing and animating characters in a mixed reality (MR) environment, animation via group-based expert walkthroughs. We demonstrated our system can facilitate immersive posing, animation editing, version control and collaboration. We provide a set of guidelines and discussed the benefits and potential of immersive technologies for our future animation toolsets.

  • Date:

    31 March 2020

  • Publication Status:

    Published

  • Publisher

    IEEE

  • DOI:

    10.1109/vrw50115.2020.00041

  • Funders:

    The Walt Disney Company Ltd

Citation

Pan, Y., & Mitchell, K. (2020). Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw50115.2020.00041

Authors

Keywords

Human-centered computing, Human computer interaction (HCI), Interaction paradigms, Mixed / augmented reality, Human-centered computing, Human computer interaction (HCI), Interactive systems and tools, User interface toolkits

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