Research Output
IRIDiuM+: deep media storytelling with non-linear light field video
  We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter rendered movies with
novel non-linear storytelling capability. With the ability to change
the outcome of the story through touch and physical movement,
we enable the agency of guests to make choices with consequences
in immersive movies. We extend, IRIDiuM (Koniaris et al. 2016,
2017) to allow branching streams of full-motion light eld video
depending on user actions in real time. The interactive narrative
guides guests through the immersive story with lighting and spatial
audio design and integrates both walkable and air haptic actuators

  • Date:

    30 July 2017

  • Publication Status:


  • Publisher

    ACM Press

  • DOI:


  • Library of Congress:

    QA76 Computer software

  • Dewey Decimal Classification:

    006.6 Computer graphics

  • Funders:

    Innovate UK


Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017). IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village.



real-time rendering, VR, light elds, non-linear storytelling

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    IRIDiuM+: Deep Media Storytelling with Non-linear Light Field Video


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