Research Output
Latency aware foveated rendering in unreal engine 4
  We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system demonstrates appreciable computational gains in large resolution real-time rendering scenarios.

  • Date:

    24 November 2015

  • Publication Status:

    Published

  • Publisher

    ACM Press

  • DOI:

    10.1145/2824840.2824863

  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    006 Special Computer Methods

  • Funders:

    The Walt Disney Company; Engineering and Physical Sciences Research Council

Citation

Swafford, N. T., Cosker, D., & Mitchell, K. (2015). Latency aware foveated rendering in unreal engine 4. In CVMP '15 Proceedings of the 12th European Conference on Visual Media Productionhttps://doi.org/10.1145/2824840.2824863

Authors

Keywords

Computer graphics, graphics systems, interfaces, perception,

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