Research Output
Poxels: polygonal voxel environment rendering
  We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buffer pool. We show that our Poxel rendering primitive aligns with optimized rasterization hardware and so results in high visual quality over ray casting methods. Lossless run length encoding of occlusion culled voxels and coordinate quantization further reduces host data transfers

  • Date:

    01 January 2014

  • Publication Status:

    Published

  • DOI:

    10.1145/2671015.2671125

  • Library of Congress:

    QA76 Computer software

  • Dewey Decimal Classification:

    006.6 Computer graphics

Citation

Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2013). Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125

Authors

Keywords

geometry shader; voxels; occlusion culling;

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