Research Output
Presence for everyone - a short guide to presence research.
  Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by interfaces our brains simulate a presence in a different environment, one engineered of bits, but made tangible and sensible as clever virtual images, sounds, and touch. With each new advance in presence technologies the strength of the illusions increases slightly. With each step we feel ever more present with virtual others in work and play, our minds joining networked tribes running together in virtual worlds.

  • Type:

    Edited Book

  • Date:

    31 December 2009

  • Publication Status:

    Published

  • Publisher

    Centre for Interaction Design

  • Library of Congress:

    QA75 Electronic computers. Computer science

Citation

Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Editors

Keywords

presence; human-computer interaction; virtual environments;

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