Ingi Helgason

Ingi Helgason

Dr Ingi Helgason

Senior Research Fellow

Biography

Ingi Helgason is a Senior Research Fellow in the School of Computing at Edinburgh Napier University.
Current projects:
Creative Informatics - delivered by the University of Edinburgh in partnership with Edinburgh Napier University, Codebase and Creative Edinburgh. Funded by the Creative Industries Clusters Programme and managed by the Arts & Humanities Research Council as part of the Industrial Strategy. The programme is part of the City Region Deal Data Driven Innovation initiative. www.creativeinformatics.org
SpeculativeEdu - an educational, project funded by ERASMUS+, the European Union programme for education, training, youth, and sport, with the aim of strengthening speculative design education by collecting and exchanging existing knowledge and experience whilst developing new methods in the field of speculative design. www.speculativeedu.eu

Publications and CV: www.complexpleasures.wordpress.com

Events

Esteem

Conference Activity

  • Invited to join programme committee for UbiComp15 workshop: 1st Workshop on Full-Body and Multisensory Experience in Ubiquitous Interaction
  • Committee member for British HCI conference 2012

 

Editorial Activity

  • Scientific committee member: User Experience & Urban Creativity
  • Editorial Board of Journal of Interaction Science (JoIS)

 

Reviewing

  • Awarded Special Recognition for Reviewing for ACM DIS 2018
  • Awarded Special Recognition for Reviewing for ACM CHI 2018
  • Awarded Special Recognition for Reviewing for ACM DIS 2016

 

Date


32 results

Speculative Design in Education: Mapping the Landscape

Conference Proceeding
Helgason, I., Mitrović, I., Hanna, J., Auger, J., Encinas, E., & Smyth, M. (in press)
Speculative Design in Education: Mapping the Landscape
This paper presents findings from a recent European-wide study on the use of Speculative Design approaches within education. The study included a survey of design educators an...

The value of mass-digitised cultural heritage content in creative contexts

Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...

The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors

Conference Proceeding
Smyth, M., Helgason, I., Lapidge, L., & Hausel, K. (in press)
The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors
The use of metaphor for communicating conceptual models of interactive systems has a well-documented history in Interaction Design practice. Although metaphors can pri...

Speculative and Critical Design in Education: Practice and Perspectives

Conference Proceeding
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020)
Speculative and Critical Design in Education: Practice and Perspectives. https://doi.org/10.1145/3393914.3395907
This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provoc...

Ethnographic Fictions: Research for Speculative Design

Conference Proceeding
Helgason, I., & Smyth, M. (2020)
Ethnographic Fictions: Research for Speculative Design. https://doi.org/10.1145/3393914.3395872
Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. ...

How Can We Balance Research, Participation and Innovation as HCI Researchers?

Conference Proceeding
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019)
How Can We Balance Research, Participation and Innovation as HCI Researchers?. In Proceedings of the Halfway to the Future Symposium 2019https://doi.org/10.1145/3363384.3363394
This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that th...

DIY Community WiFi Networks: Insights on Participatory Design

Conference Proceeding
Smyth, M., & Helgason, I. (2019)
DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3290607.3313073
This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European ...

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research

Conference Proceeding
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018)
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemsdoi:10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...

Making and Unfinishedness: Designing Toolkits for Negotiation

Journal Article
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...

Complex Pleasures: Designing Optional interactions for Public Spaces

Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...

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