18 results

The first national subject benchmark statement for UK higher education in policing: the importance of effective partnership and collaboration

Journal Article
Pepper, I., Cox, C., Fee, R., Horgan, S., Jarman, R., Jones, M., …Tattum, C. (in press)
The first national subject benchmark statement for UK higher education in policing: the importance of effective partnership and collaboration. Higher Education, Skills and Work-based Learning, https://doi.org/10.1108/heswbl-02-2023-0042
Purpose The Quality Assurance Agency (QAA) for Higher Education in the UK focuses on maintaining, enhancing and standardising the quality of higher education. Of significant ...

Student Belonging Good Practice Guide

Report
Garden, C., Watchman Smith, N., Naughton, C., Skelton, F., Calabrese, P., Hunter, L., …Azam, F. (2024)
Student Belonging Good Practice Guide. RAISE Network (Researching, Advancing & Inspiring Student Engagement
This Good Practice Guide offers a toolkit and a conversation starter for anyone working in higher education (HE) who is thinking about embarking on a student belonging project...

Sharing International Student Stories: Building Resilient Post-Covid Learning Communities

Book Chapter
Garden, C., & Brodie, J. (2022)
Sharing International Student Stories: Building Resilient Post-Covid Learning Communities. In C. Nerantzi, & A. James (Eds.), LEGO® for university learning: Online, offline and elsewhere (117-119). Zenodo. https://doi.org/10.5281/zenodo.7421754
This Quality Assurance Agency Scotland–funded mini project focused on the Resilient Learning Communities Enhancement Theme. We sought to identify enhancement to support buildi...

Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement

Book Chapter
Garden, C., & Rivera, E. (2022)
Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (497-520). IGI Global. https://doi.org/10.4018/978-1-6684-4287-6
Gamification and Design Thinking can be thought of as part of Instructional Design (ID) in the Higher Education (HE) context. Each of these fields has much to learn from the o...

Translational Applications of Wearable Sensors in Education: Implementation and Efficacy

Journal Article
Ferrier, B., Lee, J., Mbuli, A., & James, D. A. (2022)
Translational Applications of Wearable Sensors in Education: Implementation and Efficacy. Sensors, 22(4), https://doi.org/10.3390/s22041675
Background: Adding new approaches to teaching curriculums can be both expensive and complex to learn. The aim of this research was to gain insight into students' literacy and ...

Gamification for student engagement: a framework

Journal Article
Rivera, E. S., & Garden, C. L. P. (2021)
Gamification for student engagement: a framework. Journal of Further and Higher Education, 45(7), 999-1012. https://doi.org/10.1080/0309877x.2021.1875201
Gamification, the application of game elements to non-game situations, has gained traction in education as a mechanism for improving motivation and/or learning outcomes. Altho...

No Alarms and No Surprises

Presentation / Conference
Garden, C. (2019, June)
No Alarms and No Surprises. Presented at Learning and Teaching Conference, Edinburgh
In this presentation I will outline a number of case studies where I have learned from working with students from different learning backgrounds to develop my teaching ethos o...

Putting theory into practice: gamification for student engagement

Conference Proceeding
Garden, C., & Rivera, E. (2018)
Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings, (4563-4570). https://doi.org/10.21125/edulearn.2018.1138
Gamification is the use of game design elements in a non-game contexts [1]. It is an intervention that has been used in a business setting for a number of years and is now bec...

Theory and Games: Developing a method for gamifying Higher Education

Conference Proceeding
Rivera, E. S., & Garden, C. L. P. (2018)
Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education[1]. Research into Gamified Learning (GL) often focuses on case...

Professionalism and affective learning for new prison officers: learning values, attitudes and behaviours in training at the Scottish Prison Service

Book Chapter
Morrison, K. (2018)
Professionalism and affective learning for new prison officers: learning values, attitudes and behaviours in training at the Scottish Prison Service. In S. Loo (Ed.), Multiple Dimensions of Teaching and Learning for Occupational Practice. London: Routledge
This paper argues that, as the Scottish Prison Service moves towards professionalisation, the ‘ethical’ component of an officer’s work increases in importance, and that learni...