14 results

A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task

Conference Proceeding
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...

Shock Index demonstrator

Other
Thuemmler, C. (2014)
Shock Index demonstrator. [https://youtu.be/9C1rJBQyLyg]. https://youtu.be/9C1rJBQyLyg
This is an outcome from the FI-STAR project and a contribution to the FIWARE catalogue.

The dimensions and complexities of audio-visual association.

Conference Proceeding
Tsiros, A. (2013)
The dimensions and complexities of audio-visual association. In Electronic Workshops in Computing (eWiC)
This paper draws on literature from psychology, neuroscience, linguistics, and philosophy to portray a cross-modal conception of auditory and visual phenomena focusing on the ...

Progressive skinning for video game character animations.

Conference Proceeding
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006)
Progressive skinning for video game character animations. . https://doi.org/10.1145/1179849.1179992

QoS aware broadcast communication algorithm for multicomputer interconnections.

Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M. & Ferguson, J. (2004)
QoS aware broadcast communication algorithm for multicomputer interconnections
Focuses on group communication algorithms in high performance networks, parallel and distributed systems, quality of service and routing protocols, mobile and wireless Technol...

A scalable plane-based broadcast algorithm for 3D-Mesh networks

Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M., & Mackenzie, L. (2002)
A scalable plane-based broadcast algorithm for 3D-Mesh networks. In Proceedings of the Eleventh Euromicro Conference on Parallel,Distributed and Network-Based Processing (Euro-PDP’03), 149-156. doi:10.1109/empdp.2003.1183581
Broadcast algorithms for wormhole–switched meshes have been widely reported in the literature. However, most of these algorithms handle broadcast in a sequential manner and do...

On balancing traffic load in path-based multicast communication.

Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M., El-Zayyat, K., & Mackenzie, L. (2002)
On balancing traffic load in path-based multicast communication. In SPECTS '03, 533-540
Multicast is the most primitive collective capability of any message-passing network. It is itself central to many important parallel applications in Science and Engineering b...

A new grouping scheme for path-based multicast communication

Presentation / Conference
Al-Dubai, A., Ould-Khaoua, M., & Mackenzie, L. (2003, July)
A new grouping scheme for path-based multicast communication

A new scalable broadcast algorithm for multiport meshes with minimum communication steps

Journal Article
Ould-Khaoua, M., Al-Dubai, A., Al-Dubai, A., & Ould-Khaoua, M. (2003)
A new scalable broadcast algorithm for multiport meshes with minimum communication steps. Microprocessors and Microsystems, 27(3), 101-113. doi:10.1016/s0141-9331(02)00094-7
Many broadcast algorithms have been proposed for the mesh in the literature. However, most of these algorithms do not exhibit good scalability properties as the network size i...

Towards a scalable broadcast in wormhole-switched mesh networks

Conference Proceeding
Al-Dubai, A. Y., Ould-Khaoua, M., & Mackenzie, L. M. (2002)
Towards a scalable broadcast in wormhole-switched mesh networks. In Proceedings of the 2002 ACM symposium on Applied computing, 840-844. https://doi.org/10.1145/508791.508955
Broadcast algorithms for wormhole--switched meshes have been widely reported in the literature. However, most of these algorithms handle broadcast in a sequential manner and d...