27 results

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park

Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016)
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. , (680-683). https://doi.org/10.1145/2930674.2938613
This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we develop...

The efficacy of Euler diagrams and linear diagrams for visualizing set cardinality using proportions and numbers

Journal Article
Stapleton, G., Chapman, P., Rodgers, P., Touloumis, A., Blake, A., & Delaney, A. (2019)
The efficacy of Euler diagrams and linear diagrams for visualizing set cardinality using proportions and numbers. PLOS ONE, 14(3), https://doi.org/10.1371/journal.pone.0211234
This paper presents the first empirical investigation that compares Euler and linear diagrams when they are used to represent set cardinality. A common approach is to use area...

Visualization of Online Datasets

Conference Proceeding
Peng, T., & Downie, C. (2017)
Visualization of Online Datasets. In Proceedings of 15th IEEE/ACIS International Conference on Software Engineering Research, Management and Application (SERA). , (239-246
As computing technology advances, computers are being used to orchestrate and advance wide spectrums of commercial and personal life, an element even more significant as we im...

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

Journal Article
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019)
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintain...

Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources

Journal Article
Hetherington, R., & McRae, R. (2017)
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...

Tasks and visual techniques for the exploration of temporal graph data

Thesis
Kerracher, N. Tasks and visual techniques for the exploration of temporal graph data. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/977758
This thesis considers the tasks involved in exploratory analysis of temporal graph data, and the visual techniques which are able to support these tasks. There has been an e...

The believability of hyper realistic characters in animated movies.

Conference Proceeding
Hetherington, R. (2015)
The believability of hyper realistic characters in animated movies. https://doi.org/10.1145/2814464.2814478
In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness an...

SmoothMoves: smooth pursuits head movements for augmented reality.

Conference Proceeding
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...

The Digital Rubber Hand Illusion

Conference Proceeding
Aldhous, J., Hetherington, R., & Turner, P. (2017)
The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...

MLCut: exploring multi-level cuts in dendrograms for biological data

Conference Proceeding
Vogogias, A., Kennedy, J., Archambault, D., Anne Smith, V., & Currant, H. (2016)
MLCut: exploring multi-level cuts in dendrograms for biological data. In C. Turkay, & T. Ruan Wan (Eds.), Computer Graphics and Visual Computing (CGVC)https://doi.org/10.2312/cgvc.20161288
Choosing a single similarity threshold for cutting dendrograms is not sufficient for performing hierarchical clustering analysis of heterogeneous data sets. In addition, alter...