Research Output
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses
  Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from unoccluded real-shadow samples observed in the camera frame, this method efficiently recovers deformed shadow appearance. In this manuscript, we introduce a light-estimation approach that enables light-source detection using flat Fresnel lenses that allow this method to work without a set of pre-established conditions. We extend the adeptness of this approach by handling scenarios with multiple receiver surfaces and a non-grounded occluder with high accuracy. Results are presented on a range of objects, deformations, and illumination conditions in real-time Augmented Reality (AR) on a mobile device. We demonstrate the practical application of the method in generating otherwise laborious in-betweening frames for 3D printed stop-motion animation

  • Type:

    Article

  • Date:

    02 April 2019

  • Publication Status:

    Published

  • DOI:

    10.3390/computers8020029

  • Cross Ref:

    computers8020029

  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    006.6 Computer graphics

  • Funders:

    EC European Commission; Directorate-General for Migration and Home Affairs

Citation

Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019). Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029

Authors

Keywords

Augmented reality; mixed reality; computer graphics; interactive graphics; human–computer interaction

Monthly Views:

Available Documents