The Materiality of Wearable Computers – Craft and Authentic User Experience
Journal Article
Kettley, S., & Smyth, M. (2004)
The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381
This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit au...
A method for designing virtual places.
Conference Proceeding
McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carroll, F. (2004)
A method for designing virtual places. In Presence 2004 (305-312
This paper discusses our experiences of using a
range of methods and techniques to measure the sense of
place in real and virtual environments. The paper
presents a discussion...
Probing the sense of place.
Conference Proceeding
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004)
Probing the sense of place. In Presence 2004
This paper describes the application and results of
two studies using a qualitative tool designed to examine
sense of place in relation to presence research in the
BENOGO proj...
Human computer co-operative systems - empowering users through partnership.
Conference Proceeding
Smyth, M. (1994)
Human computer co-operative systems - empowering users through partnership. In Proceedings of the International Workshop on the Design of Cooperative Systems, 37-55