4 results

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics

Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022)
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40
The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics a...

Listening loudspeakers: a quieter and more intelligible world

Digital Artefact
McGregor, I. (2017)
Listening loudspeakers: a quieter and more intelligible world. [Website]
Loudspeakers can now truly be described as ubiquitous, being part of many portable and fixed technologies. They are an important part of everyday life, providing both entertai...

Supporting and enhancing student agency in feedback processes: using a novel feedback tool in the creative industries

Presentation / Conference
Cochrane, R., & Firth, R. (2021, June)
Supporting and enhancing student agency in feedback processes: using a novel feedback tool in the creative industries. Paper presented at Assessment in Higher Education (AHE) Conference 2020, Manchester
This paper focuses on students’ use of a novel programme-focused feedback tool we have developed and utilised across Product Design at Edinburgh Napier University. In the cont...

Designers are seizing Wall Street – but can they improve your life?

Digital Artefact
Buwert, P. (2016)
Designers are seizing Wall Street – but can they improve your life?
Designers are seizing Wall Street – but can they improve your life?