16 results

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events

Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...

SmoothMoves: smooth pursuits head movements for augmented reality.

Conference Proceeding
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...

Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch

Journal Article
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017)
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), 1-22. https://doi.org/10.1145/3130910
In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface di...

Fall of Humans: Interactive tabletop games and transmedia storytelling.

Conference Proceeding
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015)
Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, (401-404). https://doi.org/10.1145/2817721.2823477
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...

AmbiGaze: Direct Control of Ambient Devices by Gaze

Conference Proceeding
Velloso, E., Wirth, M., Weichel, C., Esteves, A., & Gellersen, H. (2016)
AmbiGaze: Direct Control of Ambient Devices by Gaze. In DIS '16 Proceedings of the 2016 ACM Conference on Designing Interactive Systems, (812-817). https://doi.org/10.1145/2901790.2901867
Eye tracking offers many opportunities for direct device control in smart environments, but issues such as the need for calibration and the Midas touch problem make it impract...

Mementos: a tangible interface supporting travel

Conference Proceeding
Esteves, A., & Oakley, I. (2010)
Mementos: a tangible interface supporting travel. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, 643-646. https://doi.org/10.1145/1868914.1868994
Tangible interaction promises interfaces with ready affordances, which embrace physicality and which naturally support collaboration. However, the complexity of the hardware r...

A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task

Conference Proceeding
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...

Supporting offline activities on interactive surfaces

Conference Proceeding
Esteves, A., Scott, M., & Oakley, I. (2013)
Supporting offline activities on interactive surfaces. In TEI 2013 - Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, 147-154. https://doi.org/10.1145/2460625.2460648
This paper argues that inherent support for offline activities -- activities that are not sensed by the system -- is one of strongest benefits of tangible interaction over mor...

Beats: Tapping Gestures for Smart Watches

Conference Proceeding
Oakley, I., Lee, D., Islam, M. R., & Esteves, A. (2015)
Beats: Tapping Gestures for Smart Watches. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (1237-1246). https://doi.org/10.1145/2702123.2702226
Interacting with smartwatches poses new challenges. Although capable of displaying complex content, their extremely small screens poorly match many of the touchscreen interact...

TraceMatch: a computer vision technique for user input by tracing of animated controls

Conference Proceeding
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016)
TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, (298-303). https://doi.org/10.1145/2971648.2971714
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...