24 results

PhotoPal: companionship, sharing and the digital echo.

Conference Proceeding
Mival, O., O'Keefe, B., Bradley, J., Roa-Seiler, N., & Benyon, D. (2008)
PhotoPal: companionship, sharing and the digital echo. In Proceedings of CHI Collocated Social Practices Surrounding Photos Workshop
This short paper introduces the research of the 14 partner, EU Framework 6 project, COMPANIONS. It focuses on the development of PhotoPal, a multimodal system harnessing the c...

Interaction strategies for an affective conversational agent

Journal Article
Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., …Cavazza, M. (2011)
Interaction strategies for an affective conversational agent. Presence: Teleoperators and Virtual Environments, 20, 395-411. https://doi.org/10.1162/PRES_a_00063
The development of embodied conversational agents (ECA) as companions brings several challenges for both affective and conversational dialogue. These include challenges in gen...

Scenarios for Companions.

Book Chapter
Benyon, D., & Mival, O. (2013)
Scenarios for Companions. In Your Virtual Butler: the making of, 79-96. Springer Berlin / Heidelberg. https://doi.org/10.1007/978-3-642-37346-6_8
This paper is concerned with understanding the needs of Companion owners (the people formerly known as ‘users’). The problem with developing technologies such as companions is...

Wizard of Oz experiments for Companions.

Conference Proceeding
Bradley, J., Mival, O., & Benyon, D. (2009)
Wizard of Oz experiments for Companions. In Proceedings British HCI 2009, (313-317
Wizard of Oz experiments allow designers and developers to see the reactions of people as they interact with to-bedeveloped technologies. At the Centre for Interaction Design ...

Design principles for collaborative device ecologies

Conference Proceeding
Ammeloot, A., Benyon, D., & Mival, O. (2015)
Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference, 255-256. https://doi.org/10.1145/2783446.2783598
This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and sm...

Designing Blended Spaces for Collaboration.

Book
Benyon, D., & Mival, O. (2015)
Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence, 18-39. Konigswinter, Germany: De Gruyter Open. doi:10.1515/9783110471137-002
In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environmen...

Blended Spaces for Collaboration

Journal Article
Benyon, D., & Mival, O. (2015)
Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative...

Landscaping personification technologies: from interactions to relationships

Conference Proceeding
Benyon, D., & Mival, O. (2008)
Landscaping personification technologies: from interactions to relationships. In Proceedings of the Conference on Human Factors in Computing Systems, presented at CHI 2008, Florence, April 2008 (3657-3662). https://doi.org/10.1145/1358628.1358908
Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simpl...

Evaluating human-machine conversation for appropriateness.

Conference Proceeding
Webb, N., Benyon, D., Hansen, P., & Mival, O. (2010)
Evaluating human-machine conversation for appropriateness. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10), 84-91
Evaluation of complex, collaborative dialogue systems is a difficult task.Traditionally, developers have relied upon subjective feedback from the user,and parametrisation over...

User experience (UX) design for medical personnel and patients

Book Chapter
Mival, O., & Benyon, D. (2015)
User experience (UX) design for medical personnel and patients. In S. Fricker, C. Thuemmler, & A. Gavras (Eds.), Requirements Engineering for Digital Health and Care (117-131). Cham: Springer. https://doi.org/10.1007/978-3-319-09798-5_6
UX design is concerned with all the issues that go into providing an engaging and enjoyable experience for people in both the short and longer term. This is more than mere fun...
6 results

FI STAR

2013 - 2015
New ideas are on the way to make healthcare more accurate, more affordable and matching the needs of our changing societies. Demographic changes, progress in technology and in medicine offer options t...
Funder: European Commission | Value: £532,920

Creative Informatics: Data Driven Innovation for the Creative Industries

2018 - 2024
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
Funder: Arts & Humanities Research Council | Value: £1,046,469

UTOPIA: usable Technology for Older People: inclusive and appropriate

2002 - 2004
The substantial opportunities presented to the IT industry by the ageing population of the developed world have been identified by the Foresight Programme. Older people currently control over 80% o...
Funder: Scottish Funding Council | Value: £93,861

Historical Echoes

2012 - 2012
To develop an augmented reality digital tourism application
Funder: The Scottish Informatics & Computer Science Alliance | Value: £37,264

COMPANIONS

2006 - 2010
The COMPANIONS project developed virtual Companions for conversation to change the way people think about the relationships between people, computers and the Internet. This work has resulted system th...
Funder: European Commission | Value: £1,200,000

KTP Soluis Group Ltd

2015 - 2017
To explore, understand and develop intuitive interaction technologies for simultaneous multi-user collaborative experiences in immersive digital domes
Funder: Innovate UK | Value: £169,286