Date


Output Type

Download Available

60 results

Mental models, magical thinking and individual differences.

Journal Article
Turner, P. & Sobolewska, E. (2009)
Mental models, magical thinking and individual differences. Human technology an interdisciplinary journal on humans in ICT environments. 5, 90-113. ISSN 1795-6889
Broadly, there are two mutually exclusive accounts of how people (non-specialist users) reason about and conceptualize interactive technology. The first is based on classical ...

The limits of pretending

Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015)
The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778
We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic a...

Familiarity as a basis for universal design

Journal Article
Walle, G. V. D., Turner, P., Turner, P., & Van de Walle, G. (2006)
Familiarity as a basis for universal design. Gerontechnology : international journal on the fundamental aspects of technology to serve the ageing society, 5(3), 150-159. doi:10.4017/gt.2006.05.03.004.00
The aim of Universal Design is to make interactive artifacts usable by the broadest possible range of users and how best to achieve this lies at the heart of human-computer in...

Messenger in The Barn: networking in a learning environment

Journal Article
Rutter, M. (2009)
Messenger in The Barn: networking in a learning environment. ALT-J : Association for Learning Technology journal, 17, 33-47. https://doi.org/10.1080/09687760802649863
This case study describes the use of a synchronous communication application (MSN Messenger) in a large academic computing environment. It draws on data from interviews, quest...

Metaphors and models: conceptual foundations of representations for interactive systems design.

Journal Article
Benyon, D. & Imaz, M. (1999)
Metaphors and models: conceptual foundations of representations for interactive systems design. Human-Computer Interaction. 14, 159-189. doi:10.1080/07370024.1999.9667268. ISSN 0737-0024
When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent ...

Tutorial chat: a case study of synchronous communication in a learning environment.

Journal Article
Rutter, M. (2006)
Tutorial chat: a case study of synchronous communication in a learning environment. ALT-J : Association for Learning Technology journal. 14, 169-181. doi:10.1080/09687760600668594. ISSN 0968-7769
This case study describes the use of a web-based synchronous chat application, run during computing tutorials. The chat room was moderated by a paid demonstrator, who assisted...

Towards an account of intuitiveness

Journal Article
Turner, P. (2008)
Towards an account of intuitiveness. Behaviour and Information Technology, 27, 475-482. https://doi.org/10.1080/01449290701292330
Intuitive systems are usable systems. Design guidelines advocate intuitiveness and vendors claim it - but what does it mean for a user interface, interactive system, or device...

Being-with: a study of familiarity

Journal Article
Turner, P. (2008)
Being-with: a study of familiarity. Interacting with Computers, 20, 447-454. https://doi.org/10.1016/j.intcom.2008.04.002
How people learn to use an interactive device has always been an important field of research in human-computer interaction (HCI). The theoretical bases of which have ranged fr...

Enactive appropriation

Journal Article
Flint, T., & Turner, P. (2016)
Enactive appropriation. AI & society, 31(1), 41-49. https://doi.org/10.1007/s00146-015-0582-y
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...

The figure and ground of engagement

Journal Article
Turner, P. (2014)
The figure and ground of engagement. AI & society, 29(1), 33-43. https://doi.org/10.1007/s00146-012-0439-6
Engagement is important to the success of applications, systems and artefacts as diverse as robotics, pedagogy, games, interactive installations, and virtual reality applicati...