User Experience in Cross-channel Ecosystems
Conference Proceeding
Benyon, D., & Resmini, A. (2017)
User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017. https://doi.org/10.14236/ewic/HCI2017.38
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...
Permaculture as a foundation for sustainable interaction design and UX
Conference Proceeding
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings.
Presentation / Conference
Mival, O., & Benyon, D. (2013, April)
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces., Paris, France
In this paper, we present a methodology for the design,
development and implementation of ICEs (Interactive
Collaborative Environments) in real world industrial
settings. The ...
Triangulation in practice.
Journal Article
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...
A scalable plane-based broadcast algorithm for 3D-Mesh networks
Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M., & Mackenzie, L. (2002)
A scalable plane-based broadcast algorithm for 3D-Mesh networks. In Proceedings of the Eleventh Euromicro Conference on Parallel,Distributed and Network-Based Processing (Euro-PDP’03), 149-156. doi:10.1109/empdp.2003.1183581
Broadcast algorithms for wormhole–switched meshes
have been widely reported in the literature. However,
most of these algorithms handle broadcast in a sequential
manner and do...
On balancing traffic load in path-based multicast communication.
Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M., El-Zayyat, K., & Mackenzie, L. (2002)
On balancing traffic load in path-based multicast communication. In SPECTS '03, 533-540
Multicast is the most primitive collective capability of any
message-passing network. It is itself central to many
important parallel applications in Science and
Engineering b...
A new scalable broadcast algorithm for multiport meshes with minimum communication steps
Journal Article
Ould-Khaoua, M., Al-Dubai, A., Al-Dubai, A., & Ould-Khaoua, M. (2003)
A new scalable broadcast algorithm for multiport meshes with minimum communication steps. Microprocessors and Microsystems, 27(3), 101-113. doi:10.1016/s0141-9331(02)00094-7
Many broadcast algorithms have been proposed for the mesh in the literature. However, most of these algorithms do not exhibit good scalability properties as the network size i...
Towards a scalable broadcast in wormhole-switched mesh networks
Conference Proceeding
Al-Dubai, A. Y., Ould-Khaoua, M., & Mackenzie, L. M. (2002)
Towards a scalable broadcast in wormhole-switched mesh networks. In Proceedings of the 2002 ACM symposium on Applied computing, 840-844. https://doi.org/10.1145/508791.508955
Broadcast algorithms for wormhole--switched meshes have been widely reported in the literature. However, most of these
algorithms handle broadcast in a sequential manner and d...