Kenny Mitchell
Kenny Mitchell

Prof Kenny Mitchell

Professor

Biography

Professor Kenny Mitchell is a Technical Director of Rendering at Roblox Corporation and chair of Video Game Technology at Edinburgh Napier University providing practical technology solutions for video games, Disney theme parks, movie production, and immersive media. Over the past 20 years he has shipped video games ground breaking high-end graphics technologies including voxels, volumetric light scattering, motion blur, light field and deep learning methods. His Ph.D. founded real-time 3D graphics for information visualization on consumer hardware. Whilst leading technology into movie franchise video games like Harry Potter, the BAFTA award winning Boom Blox with Stephen Spielberg, Star Wars augmented reality photos, and image quality for CG (Finding Dory) & live action (Pirates of the Caribbean) films, he currently has over 50 patent inventions. He has built and managed research groups up to 20 people, and projects with international consortia of up to 24 companies/universities.
He is Principal Investigator for Napier as part the EU ITN project DISTRO with PhD studentships to offer for immediate start.
Past and current PhD and MPhil supervisions
Simon Pilgrim (UCL), Babis Koniaris (Bath), Nick Swafford (Bath), Gwyneth Bradbury (UCL), Dan Calian (UCL), Isadora Sanna (Bath), Llogari Casas Cambra (ENU), Angeliki Glynou (ENU), Caio Brito (U Montreal), David Sinclair (Edinburgh University).
He serves on the board of InGAME, as past chair of ACM SIGGRAPH I3D, CVMP and VRCAI and current Editorial Board of IEEE Computers and Graphics and ACM Computer Graphics and Interactive Techniques, on the EPSRC strategic advisory network including the UK Digital Economy Impact Review, USA NSF scoping in immersive technologies.
https://www.mobygames.com/developer/sheet/view/developerId,43106/, https://www.imdb.com/name/nm7376664/, BAFTA, ACM Pioneer, IEEE Senior. https://twitter.com/farpeek Roblox: ProfessorKJM & farpeekl
Personal Page: farpeek.com

Esteem

Editorial Activity

  • Kenny Mitchell joins Editorial Board of IEEE Computers and Graphics

 

Fellowships and Awards

  • Professor Kenny Mitchell gets Best Paper award at ACM Conference on Visual Media Production

 

Invited Speaker

  • Prof K Mitchell to give Keynote talk at Eurographics UK.

 

Membership of Professional Body

  • IEEE Senior Member

 

Non-executive Directorship

  • Cobra Simulation Ltd

 

Spin-outs and Licences

  • 3FINERY Ltd co-founder and CTO

 

Date


84 results

L3V: A Layered Video Format for 3D Display

Conference Proceeding
Mitchell, K., Sinclair, D., Kosek, M., & Swaford, N. (2014)
L3V: A Layered Video Format for 3D Display
We present a layered video format for 3D interactive display which adapts and exploits well-developed 2D codecs with layer centric packing for real-time user perspective playb...

Content aware texture mapping on deformable surfaces

Patent
Koniaris, C., Cosker, D., Yang, X., Mitchell, K., & Matthews, I. (2014)
Content aware texture mapping on deformable surfaces. US2014267306
A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In one embodiment, the distortions are reduced over a ...

Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination

Journal Article
Subr, K., Nowrouzezahrai, D., Jarosz, W., Kautz, J., & Mitchell, K. (2014)
Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination. Computer Graphics Forum, 33(4), 93-102. https://doi.org/10.1111/cgf.12416
We present a theoretical analysis of error of combinations of Monte Carlo estimators used in image synthesis. Importance sampling and multiple importance sampling are popular ...

Survey of texture mapping techniques for representing and rendering volumetric mesostructure

Journal Article
Koniaris, B., Cosker, D., Yang, X., & Mitchell, K. (2014)
Survey of texture mapping techniques for representing and rendering volumetric mesostructure. The Journal of Computer Graphics Techniques, 3(2), 18-60
Representation and rendering of volumetric mesostructure using texture mapping can potentially allow the display of highly detailed, animated surfaces at a low performance cos...

Poxels: polygonal voxel environment rendering

Conference Proceeding
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2013)
Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...

Iterative image warping

Journal Article
Bowles, H., Mitchell, K., Sumner, R., Moore, J., & Gross, M. (2012)
Iterative image warping. Computer Graphics Forum, 31, 237-246. https://doi.org/10.1111/j.1467-8659.2012.03002.x
Animated image sequences often exhibit a large amount of inter-frame coherence which standard rendering algorithms and pipelines are ill-equipped to exploit, limiting their ef...

Efficient Rasterization for Edge-based 3D Object Tracking on Mobile Devices

Conference Proceeding
Kissling, E., Mitchell, K., Oskam, T., & Gross, M. (2012)
Efficient Rasterization for Edge-based 3D Object Tracking on Mobile Devices. In SIGGRAPH Asia 2012 Technical Briefs, (12:1-12:4). https://doi.org/10.1145/2407746.2407758
Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers w...

Capture and analysis of racing gameplay metrics

Journal Article
Jimenez, E., Mitchell, K., & Seron, F. (2011)
Capture and analysis of racing gameplay metrics. IEEE Software, 28, 46-52. https://doi.org/10.1109/MS.2011.71
This article presents a flexible, extendable system called Tracktivity that can capture gameplay metrics in any type of leaderboard-based video game. This system incorporates ...

Runtime Implementation of Modular Radiance Transfer.

Conference Proceeding
Loos, B., Antani, L., Mitchell, K., Nowrouzezahrai, D., Jarosz, W., & Sloan, P. (2011)
Runtime Implementation of Modular Radiance Transfer. In ACM SIGGRAPH 2011 Talks (59:1-59:1). https://doi.org/10.1145/2037826.2037905
Real-time rendering of indirect lighting significantly enhances the sense of realism in video games. Unfortunately, previously including such effects often required time consu...

Light factorization for mixed-frequency shadows in augmented reality

Conference Proceeding
Nowrouzezahrai, D., Geiger, S., Mitchell, K., Sumner, R., Jarosz, W., & Gross, M. (2011)
Light factorization for mixed-frequency shadows in augmented reality. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on, (173-179). https://doi.org/10.1109/ISMAR.2011.6092384
Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of...

Current Post Grad projects

Previous Post Grad projects