Research Output
Designing to engage a television audience: how are different media used in TV ident creation?
  Purpose

The aims of this article are to illustrate how designers attempt to engage audiences through different media in tv idents; and to explore how the human mark (such as drawing and model-making) in a hybrid with digital media can not only revitalise traditions in design but also the reception of illusion in this context.

Design/methodology/approach

The study focuses on the work of RedBee Media, a company that has a global market and reputation. The phenomenology of how BBC Three and BBC 2 Christmas were rebranded was examined through interviews with the designers and animators involved. Taking a media industry studies lens to examine an art/technology divide I will expand the visual culture theory of Manovich’s (2007) metamedium.

Findings

The influence of technology on television graphic design is contested and continual. Designers might begin to question rather than rely on technology through the process of design. They can confront generic software solutions and apply more critical skills to explore fusions of heritage and digital processes in a metamedium.

Research limitations/implications
This research was focused on a UK broadcaster and a single UK creative agency with a global influence. Future research should examine leading creative practice in other international markets.

Practical implications
The significance of this research is in understanding the materiality and creativity in the artform of tv idents and how designers attempt to engage audiences through different media.

Originality/value

Academics in media and design history are acknowledging the cultural significance of television branding. Design practitioners need to understand why and how in the work of others.

Citation

Macdonald, I. (2015). Designing to engage a television audience: how are different media used in TV ident creation?. Arts and the Market, 5, 139-153. https://doi.org/10.1108/AAM-05-2014-0019

Authors

Keywords

Branding; television graphics; channel idents; analogue animation; computer generated imagery audience generated content;

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