Research Output

Multi-reality games: an experience across the entire reality-virtuality continuum

  Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even these applications focus on a specific section of the Reality-Virtuality Continuum, where the visual embodiment of characters is either largely static toys in the real world or pre-animated within the virtual world according to a determined set of motions.

We introduce a novel concept, called Multi-Reality Games, that encompasses interactions with real and virtual objects to span the entire spectrum of the Reality-Virtuality Continuum, from the real world to digital and/or back. Our application on real-virtual game interaction makes an evolutionary step toward the convergence of real and virtual game characters. Rather than static toys or prebuilt and unconfigurable virtual counterparts, we bring together technologies from the entire Reality-Virtuality Continuum to target new game experiences.

We showcase our framework by proposing a game application on a mobile device. Without the need to change the location or set, we enable intuitive and seamless interactions between physical, augmented and virtual elements. The experience brings both worlds closer, and enables the user to customize the virtual scenario according to physical references.

  • Date:

    02 December 2018

  • Publication Status:

    Published

  • Publisher

    ACM Press

  • DOI:

    10.1145/3284398.3284411

  • Library of Congress:

    QA76 Computer software

  • Dewey Decimal Classification:

    006 Special Computer Methods

  • Funders:

    EC European Commission; European Commission

Citation

Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018). Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018doi:10.1145/3284398.3284411

Authors

Keywords

Reality-Virtuality Continuum, mixed reality, games, mobile devices,

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