41 results

Expressive Talking Avatars

Journal Article
Pan, Y., Tan, S., Cheng, S., Lin, Q., Zeng, Z., & Mitchell, K. (2024)
Expressive Talking Avatars. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2538-2548. https://doi.org/10.1109/TVCG.2024.3372047
Stylized avatars are common virtual representations used in VR to support interaction and communication between remote collaborators. However, explicit expressions are notorio...

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences

Conference Proceeding
Koniaris, B., Sinclair, D., & Mitchell, K. (in press)
DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences.
DanceMark is an open telemetry framework designed for latency-sensitive real-time networked immersive experiences, focusing on online dancing in virtual reality within the Dan...

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics

Conference Proceeding
Pan, Y., Zhang, R., Wang, J., Ding, Y., & Mitchell, K. (2023)
Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics. In MM '23: Proceedings of the 31st ACM International Conference on Multimedia (6851-6859). https://doi.org/10.1145/3581783.3613803
Our aim is to improve animation production techniques' efficiency and effectiveness. We present two real-time solutions which drive character expressions in a geometrically co...

Collimated Whole Volume Light Scattering in Homogeneous Finite Media

Journal Article
Velinov, Z., & Mitchell, K. (in press)
Collimated Whole Volume Light Scattering in Homogeneous Finite Media. IEEE Transactions on Visualization and Computer Graphics, https://doi.org/10.1109/TVCG.2021.3135764
Crepuscular rays form when light encounters an optically thick or opaque medium which masks out portions of the visible scene. Real-time applications commonly estimate this ph...

Embodied online dance learning objectives of CAROUSEL +

Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...

FaceMagic: Real-time Facial Detail Effects on Mobile

Conference Proceeding
Casas, L., Li, Y., & Mitchell, K. (2020)
FaceMagic: Real-time Facial Detail Effects on Mobile. In SA '20: SIGGRAPH Asia 2020 Technical Communications. , (1-4). https://doi.org/10.1145/3410700.3425429
We present a novel real-time face detail reconstruction method capable of recovering high quality geometry on consumer mobile devices. Our system firstly uses a morphable mode...

Improving VIP viewer Gaze Estimation and Engagement Using Adaptive Dynamic Anamorphosis

Journal Article
Pan, Y., & Mitchell, K. (2021)
Improving VIP viewer Gaze Estimation and Engagement Using Adaptive Dynamic Anamorphosis. International Journal of Human-Computer Studies, 147, https://doi.org/10.1016/j.ijhcs.2020.102563
Anamorphosis for 2D displays can provide viewer centric perspective viewing, enabling 3D appearance, eye contact and engagement, by adapting dynamically in real time to a sing...

Active Learning for Interactive Audio-Animatronic Performance Design

Journal Article
Castellon, J., Bächer, M., McCrory, M., Ayala, A., Stolarz, J., & Mitchell, K. (2020)
Active Learning for Interactive Audio-Animatronic Performance Design. The Journal of Computer Graphics Techniques, 9(3), 1-19
We present a practical neural computational approach for interactive design of Audio-Animatronic® facial performances. An offline quasi-static reference simulation, driven by ...

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). , (759-760). https://doi.org/10.1109/vrw50115.2020.00230
Augmented reality devices enable new approaches for character animation, e.g., given that character posing is three dimensional in nature it follows that interfaces with highe...

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). , ( ‏188-195). https://doi.org/10.1109/vrw50115.2020.00041
Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current soph...