13 results

Enlightened trial and error

Journal Article
Turner, P., Turner, S., & Flint, T. (2012)
Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...

The figure and ground of engagement

Journal Article
Turner, P. (2014)
The figure and ground of engagement. AI & society, 29(1), 33-43. https://doi.org/10.1007/s00146-012-0439-6
Engagement is important to the success of applications, systems and artefacts as diverse as robotics, pedagogy, games, interactive installations, and virtual reality applicati...

The role of appropriation in the design of engaging artefacts

Presentation / Conference
Flint, T., & Turner, P. (2011, May)
The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011
Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that co...

Is stereotyping inevitable when designing with personas?

Journal Article
Turner, P., & Turner, S. (2011)
Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002
User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review ...

Practical interaction design.

Conference Proceeding
Turner, P., & Turner, S. (2009)
Practical interaction design. In HCI Educators 2009 - Playing with our education, 18-19
Practical Interaction Design (PID) is a method for teaching interaction design. It incorporates elements of ‘pure’ interaction design and human–computer interaction (HCI) to c...

Triangulation in practice.

Journal Article
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...

Mental models, magical thinking and individual differences.

Journal Article
Turner, P. & Sobolewska, E. (2009)
Mental models, magical thinking and individual differences. Human technology an interdisciplinary journal on humans in ICT environments. 5, 90-113. ISSN 1795-6889
Broadly, there are two mutually exclusive accounts of how people (non-specialist users) reason about and conceptualize interactive technology. The first is based on classical ...

Auto-ethnography: problems, pitfalls and promise

Presentation / Conference
Sobolewska, E., Smith, C. F., & Turner, P. (2009, April)
Auto-ethnography: problems, pitfalls and promise. Paper presented at HCI Educators 2009, University of Abertay, Dundee
The teaching and perhaps more importantly the practice of ethnographic techniques has become increasing important within Human-Computer Interaction (HCI). But ethnography is a...

Listening, corporeality and presence

Conference Proceeding
Turner, P., Turner, S., & McGregor, I. (2007)
Listening, corporeality and presence. In PRESENCE 2007: The 10th Annual International Workshop on Presence (43-49
The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particu...

Familiarity as a basis for universal design

Journal Article
Walle, G. V. D., Turner, P., Turner, P., & Van de Walle, G. (2006)
Familiarity as a basis for universal design. Gerontechnology : international journal on the fundamental aspects of technology to serve the ageing society, 5(3), 150-159. doi:10.4017/gt.2006.05.03.004.00
The aim of Universal Design is to make interactive artifacts usable by the broadest possible range of users and how best to achieve this lies at the heart of human-computer in...