27 results

A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task

Conference Proceeding
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...

Designing tangible interaction for embodied facilitation

Conference Proceeding
Esteves, A. (2012)
Designing tangible interaction for embodied facilitation. https://doi.org/10.1145/2148131.2148231
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will n...

Supporting offline activities on interactive surfaces

Conference Proceeding
Esteves, A., Scott, M., & Oakley, I. (2013)
Supporting offline activities on interactive surfaces. In TEI 2013 - Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, 147-154. https://doi.org/10.1145/2460625.2460648
This paper argues that inherent support for offline activities -- activities that are not sensed by the system -- is one of strongest benefits of tangible interaction over mor...

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors

Presentation / Conference
Verweij, D., Esteves, A., Khan, V., & Bakker, S. (2017, May)
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17, Denver, Colorado, USA
We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined ...

Beats: Tapping Gestures for Smart Watches

Conference Proceeding
Oakley, I., Lee, D., Islam, M. R., & Esteves, A. (2015)
Beats: Tapping Gestures for Smart Watches. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (1237-1246). https://doi.org/10.1145/2702123.2702226
Interacting with smartwatches poses new challenges. Although capable of displaying complex content, their extremely small screens poorly match many of the touchscreen interact...

Informing design by recording tangible interaction.

Conference Proceeding
Esteves, A., & Oakley, I. (2011)
Informing design by recording tangible interaction. https://doi.org/10.1145/1979742.1979893
Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting t...

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions

Conference Proceeding
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014)
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. In Proceeding CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems, 1843-1848. https://doi.org/10.1145/2559206.2581185
Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is curr...

TraceMatch: a computer vision technique for user input by tracing of animated controls

Conference Proceeding
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016)
TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, (298-303). https://doi.org/10.1145/2971648.2971714
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task

Conference Proceeding
Esteves, A., van den Hoven, E., & Oakley, I. (2013)
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. In TEI '13 Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, 167-174. https://doi.org/10.1145/2460625.2460651
This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-r...

Orbits: gaze Interaction for smart watches using smooth pursuit eye movements.

Conference Proceeding
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015)
Orbits: gaze Interaction for smart watches using smooth pursuit eye movements. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (457-466). https://doi.org/10.1145/2807442.2807499
We introduce Orbits, a novel gaze interaction technique that enables hands-free input on smart watches. The technique relies on moving controls to leverage the smooth pursuit ...