Date


Themes

Download Available

113 results

The Digital Rubber Hand Illusion

Conference Proceeding
Aldhous, J., Hetherington, R., & Turner, P. (2017)
The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...

Activity theory: another perspective on task analysis.

Book Chapter
Turner, P., & McEwan, T. (2003)
Activity theory: another perspective on task analysis. In D. Diaper, & N. Stanton (Eds.), The Handbook of Task Analysis for Human-Computer Interaction (423-444). CRC Press
In this chapter, we introduce activity theory, describing its origins and its principal researchers and thinkers. We stress its descriptive power and its usefulness in definin...

Insideness-Outsideness: characterizing the experiences of real and virtual places.

Conference Proceeding
Turner, P., & Turner, S. (2004)
Insideness-Outsideness: characterizing the experiences of real and virtual places. In Presence 2004, 340-346
An alternate approach to characterizing and describing experiences of both real and virtually recreated places is described both in theoretical and empirical terms.

DISCOVERing the impact of reality (poster session)

Conference Proceeding
Dawson, L., Turner, S., Turner, P., Dawson, L., & Munro, A. (2000)
DISCOVERing the impact of reality (poster session). In Proceedings of CVE 2000 (209-210). https://doi.org/10.1145/351006.351053
In this poster paper, we introduce the DISCOVER project, which is developing a CVE for teams to practice managing emergencies in offshore and maritime domains. Many factors co...

Enlightened trial and error

Journal Article
Turner, P., Turner, S., & Flint, T. (2012)
Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...

Two phenomenological studies of place.

Presentation / Conference
Turner, P., & Turner, S. (2003, January)
Two phenomenological studies of place. Paper presented at BCS- HCI Conference 2003
We introduce our initial investigations into the phenomenology of place as part of the BENOGO project. BENOGO is concerned with giving people the experience of ‘being there wi...

Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs

Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014)
Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sou...

Practical interaction design.

Conference Proceeding
Turner, P., & Turner, S. (2009)
Practical interaction design. In HCI Educators 2009 - Playing with our education, 18-19
Practical Interaction Design (PID) is a method for teaching interaction design. It incorporates elements of ‘pure’ interaction design and human–computer interaction (HCI) to c...

Telling people about virtual places: A qualitative perspective

Conference Proceeding
Turner, P., & McGregor, I. (2004)
Telling people about virtual places: A qualitative perspective
This paper presents an investigation into how sound can be used to create a sense of place (that is, the sense of being in that particular place). In the study, people were as...

Extending the unified modelling language to model complex interactive timeline-based systems

Conference Proceeding
Smith, I., Turner, P., & McGregor, I. (2002)
Extending the unified modelling language to model complex interactive timeline-based systems. In H. Sharp, P. Chalk, J. LePeuple, & J. Rosbottom (Eds.), HCI 2002 (58-61
The increased take-up of Interactive Television, 3G and broadband networks is effecting a growth in the use of interactive, timeline-based media. This paper will describe how ...

Date


Date