35 results

PhotoPal: companionship, sharing and the digital echo.

Conference Proceeding
Mival, O., O'Keefe, B., Bradley, J., Roa-Seiler, N., & Benyon, D. (2008)
PhotoPal: companionship, sharing and the digital echo. In Proceedings of CHI Collocated Social Practices Surrounding Photos Workshop
This short paper introduces the research of the 14 partner, EU Framework 6 project, COMPANIONS. It focuses on the development of PhotoPal, a multimodal system harnessing the c...

A social technological alignment matrix.

Presentation / Conference
Thuemmler, C., Mival, O., Lim Jumelle, A. K., Holanec, I., & Fricker, S. (2014, January)
A social technological alignment matrix. Paper presented at IEEE Healthcom 2014, Natal, Brazil
This paper refers to the term “implementation” as the process of integrating a new technology into established workflows. Especially in health care this has proven to be a ver...

Interaction strategies for an affective conversational agent

Journal Article
Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., …Cavazza, M. (2011)
Interaction strategies for an affective conversational agent. Presence: Teleoperators and Virtual Environments, 20, 395-411. https://doi.org/10.1162/PRES_a_00063
The development of embodied conversational agents (ECA) as companions brings several challenges for both affective and conversational dialogue. These include challenges in gen...

Scenarios for Companions.

Book Chapter
Benyon, D., & Mival, O. (2013)
Scenarios for Companions. In Your Virtual Butler: the making of, 79-96. Springer Berlin / Heidelberg. https://doi.org/10.1007/978-3-642-37346-6_8
This paper is concerned with understanding the needs of Companion owners (the people formerly known as ‘users’). The problem with developing technologies such as companions is...

Wizard of Oz experiments for Companions.

Conference Proceeding
Bradley, J., Mival, O., & Benyon, D. (2009)
Wizard of Oz experiments for Companions. In Proceedings British HCI 2009, (313-317
Wizard of Oz experiments allow designers and developers to see the reactions of people as they interact with to-bedeveloped technologies. At the Centre for Interaction Design ...

Health: RFID makes surgery safer.

Book
Mival, O., Thuemmler, C., Schneider, A., Paulin, A., Kranzfelder, M., & Hasan, A. (2013)
Health: RFID makes surgery safer. In P. Cousin (Ed.), Internet of Things: Success Stories, 54-60. Internet of Things Council
This document presents a novel technique to reduce the risk of forgotten surgical towels in surgery. It is an application of IoT in field of healthcare. Integrating RFID tags ...

Design principles for collaborative device ecologies

Conference Proceeding
Ammeloot, A., Benyon, D., & Mival, O. (2015)
Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference, 255-256. https://doi.org/10.1145/2783446.2783598
This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and sm...

IoT for a shock warning system

Working Paper
Brogan, J., Thuemmler, C., Mival, O., & Fricker, S. (2014)
IoT for a shock warning system
This technical paper details the interdependencies between Internet of Things (IoT) and latest Future Internet (FI) technology, demonstrated by using the example of a smart co...

Designing Blended Spaces for Collaboration.

Book
Benyon, D., & Mival, O. (2015)
Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence, 18-39. Konigswinter, Germany: De Gruyter Open. doi:10.1515/9783110471137-002
In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environmen...

Blended Spaces for Collaboration

Journal Article
Benyon, D., & Mival, O. (2015)
Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative...