This programme suite aims to develop your interest in, and knowledge and understanding of, design and the visual arts, to enable you to:
- Demonstrate knowledge that covers and integrates the key elements, boundaries, terminology and conventions associated with social, cultural, critical and technological aspects of design and the theory and practice of ideas development
- Use a significant range of the principal professional skills, techniques, practices and/or materials associated with the design and the visual arts
- Critically initiate imaginative, innovative and creative design and creative concepts through analysis and reflective practice in creative environments
- Use communication and negotiation skills in the proposal of solutions to peers and user groups with different levels of knowledge or expertise
- Undertake autonomous and collaborative work in a variety of design contexts including graphic design, lighting design, interaction design, product design and making, heritage and exhibition design.
The programme is supported by the whole Edinburgh Napier design team who are actively engaged in research, knowledge exchange and/or consultancy work as part of the Art & Design Research Centre (ADRC), as well as professional practice with Andrew O’Dowd’s work particularly relevant to this specialism.
Andrew O’Dowd has a background in Electronic Engineering, Product Design Engineering and Interaction Design. Andrew’s professional work has ranged from developing responsive wearables for a contemporary dance performance to working as lead Digital Designer for Leaving Planet Earth at the 2013 Edinburgh International Festival. More recently his work has concentrated on audience/user experience design through spatial and personal interactions.
Design for Interactive Arts & Experiences is a constantly evolving discipline where practitioners work at the intersection of design and computing, electronics, and new and emerging technologies. You'll study a variety of modules, including:
- Sketching in Hardware & Software, where you’ll develop technical prototyping skills.
- Design for Heritage & Cultural Spaces, where you’ll work on responsive environments and interactive experiences for exhibition and display.
- Making as Thinking, you’ll work on prototyping interactive objects.
You can choose Design for Makerspaces
module, to develop making skills for entrepreneurial opportunities in circular economies, or the Light Art & Projection
module in which you’ll explore ways to apply digital imaging and digital installations within responsive environments.