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88 results

Digital and data literacy

Book Chapter
Osborne, N., Helgason, I., Lechelt, S., Michielin, L., Panneels, I., Parkinson, C., …Warren, K. (2024)
Digital and data literacy. In Data Driven Innovation in the Creative Industries (71-100). London, UK: Routledge. https://doi.org/10.4324/9781003365891-4
In this chapter we explore models for training and upskilling people in the creative industries in data, technology and entrepreneurial skills, situating this in the wider ski...

Future Tense - The Challenge of Imagining Alternative Futures

Book Chapter
Smyth, M. (2023)
Future Tense - The Challenge of Imagining Alternative Futures. In Designing in Coexistence – Reflections on Systemic Change (77-88). Zagreb, Croatia: Croatian Architects’ Association
So why is it so difficult to imagine futures? Not the futures set in galaxies far far away, but the ones connected to the present that lie tantalisingly just beyond the horizo...

Coast to Coast 2023

Book
Smyth, M., & Delaney, F. (2023)
Coast to Coast 2023. Edinburgh: Boom Saloon. https://doi.org/10.5281/zenodo.8099962
Through the Coast to Coast Project, Dr Michael Smyth Co-Director of Creative Informatics (https://creativeinformatics.org/) and Frank Delaney from Future Screens Northern Irel...

Has the collective experience of the pandemic reset our relationship with the future?

Journal Article
Smyth, M. (2022)
Has the collective experience of the pandemic reset our relationship with the future?. DOC - Design and Society, 1(1),
The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided...

Speculative and Critical Design: approaches and influences in education

Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022)
Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi
As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The re...

Has the collective experience of the pandemic reset our relationship with the future?

Working Paper
Smyth, M. Has the collective experience of the pandemic reset our relationship with the future?

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Smyth, M. Has the collective experience of the pandemic reset our relationship with the future?
The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided...

The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors

Conference Proceeding
Smyth, M., Helgason, I., Lapidge, L., & Hausel, K. (2021)
The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors. In Design Culture(s) | Cumulus Conference Proceedings Roma 2021 (3823-3837
The use of metaphor for communicating conceptual models of interactive systems has a well-documented history in Interaction Design practice. Although metaphors can pri...

Echoes of Futures Past - Speculations and Fictions from History

Book Chapter
Smyth, M., Auger, J., & Helgason, I. (2021)
Echoes of Futures Past - Speculations and Fictions from History. In I. Mitrović, J. Auger, J. Hanna, & I. Helgason (Eds.), Beyond Speculative Design: Past-Present-Future (24-67). Split, Croatia: SpeculativeEDU, Arts Academy, University of Split

Speculative Design in Education: Mapping the Landscape

Conference Proceeding
Helgason, I., Mitrović, I., Hanna, J., Auger, J., Encinas, E., & Smyth, M. (2021)
Speculative Design in Education: Mapping the Landscape. In Design Culture(s). Cumulus Conference Proceedings Roma 2021, Volume #2
This paper presents findings from a recent European-wide study on the use of Speculative Design approaches within education. The study included a survey of design educators an...

The value of mass-digitised cultural heritage content in creative contexts

Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...
9 results

Creative Informatics: Data Driven Innovation for the Creative Industries

2018 - 2024
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
Funder: Arts & Humanities Research Council | Value: £1,046,469

MAZI - A DIY networking toolkit for location-based collective awareness

2016 - 2018
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
Funder: European Commission | Value: £188,751

UrbanIxD

2013 - 2014
UrbanIxD (urban interaction design) is a 2 year European project that will build a research network around the domain of data-rich urban environments, focusing on human activities, experiences and beh...
Funder: European Commission | Value: £297,920

Peach

2006 - 2009
Presence Research in Action, ‘Peach’, is a co-ordination action, part of the European Union’s 6th Research and Development Framework Programme in Information Systems Technologies. Peach is a project a...
Funder: EU Framework Programme 7 and FP6 and earlier programmes | Value: £100,000

Ensemble

2006 - 2007
Ensemble is an interactive suite of jewellery to be experienced by up to ten people within a gallery environment, which provides an alternative, ambigious style of interaction in wearable computing. I...
Funder: Arts & Humanities Research Council | Value: £39,240

Convivio Summer School

2005 - 2006
Convivio Summer School is a EU Framework Programmes project funded by EU
Funder: European Commission | Value: £30,000

BENOGO: Being There without going

2002 - 2005
Aim The project will investigate and further develop novel synthetic image rendering technologies into an innovative mediation system (a Virtual Environment) that provides close-to photo-realistic 3D ...
Funder: European Commission | Value: £300,932

Teallach: Systematic Generic Support for User Interfaces to Databases

1996 - 1999
A research project aiming to provide a software workbench which facilitates the rapid in a manner which is independent of any specific underlying database system. This will provide a means for moving ...
Funder: Engineering and Physical Sciences Research Council | Value: £136,000

Multimedia Environment for Mobiles

1995 - 1998
Multimedia Environment for Mobiles is a EU Framework Programmes project funded by ACTS.
Funder: EU Framework Programme 7 and FP6 and earlier programmes

Date


Qualification level

27 results

Wild networks: the articulation of feedback and evaluation in a creative inter-disciplinary design studio

2005 - 2011
Sian Joel | Director of Studies: Dr Michael Smyth | Second Supervisor: Paul Rodgers

Tracking, Analysis and Measurement of Pedestrian Trajectories

2005 - 2016
The realistic simulation of pedestrian movement is a challenging problem, a large number of individual pedestrians may be included in the s...
Sarah Clayton | Director of Studies: Dr Neil Urquhart | Second Supervisor: Prof Jon Kerridge

Engaging photorealistic VR: an aesthetic process of interaction

2003 - 2008
Fiona Carroll | Director of Studies: Dr Michael Smyth | Second Supervisor: Prof Linda Dryden

Crafting the wearable computer - design process and user experience

2002 - 2008
Sarah Kettley | Director of Studies: Dr Michael Smyth | Second Supervisor: Alison Crerar

In search of the cybermuse: Exploring the potential for, and obstacles to, the use of suport technologies in the creative process

1999 - 2006
Dr Oli Mival | Director of Studies: Dr Michael Smyth | Second Supervisor: Prof David Benyon

Applying experientialism to HCI methods

1997 - 2001
Manuel Imaz | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth

Learning to cope with non-discretionary use of digital technologies

0 - 2016
The thesis describes an investigation into how people learn to cope with non-discretionary use of digital technologies. This includes...
Dr Emilia Sobolewska | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth

Date