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Developing Visualisations to Enhance an Insider Threat Product: A Case Study

Conference Proceeding
Graham, M., Kukla, R., Mandrychenko, O., Hart, D., & Kennedy, J. (2021)
Developing Visualisations to Enhance an Insider Threat Product: A Case Study. In 2021 IEEE Symposium on Visualization for Cyber Security (VizSec) (47-57). https://doi.org/10.1109/VizSec53666.2021.00011
This paper describes the process of developing data visualisations to enhance a commercial software platform for combating insider threat, whose existing UI, while perfectly f...

Visual Encodings for Networks with Multiple Edge Types

Conference Proceeding
Vogogias, T., Archambault, D. W., Bach, B., & Kennedy, J. (2020)
Visual Encodings for Networks with Multiple Edge Types. In AVI '20: Proceedings of the International Conference on Advanced Visual Interfaces. https://doi.org/10.1145/3399715.3399827
This paper reports on a formal user study on visual encodings of networks with multiple edge types in adjacency matrices. Our tasks and conditions were inspired by real proble...

Feature-preserving detailed 3D face reconstruction from a single image

Conference Proceeding
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productionhttps://doi.org/10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...

Multi-reality games: an experience across the entire reality-virtuality continuum

Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

Using a task classification in the visualisation design process for task understanding and abstraction: an empirical study

Conference Proceeding
Kerracher, N., Kennedy, J., & Chalmers, K. (2018)
Using a task classification in the visualisation design process for task understanding and abstraction: an empirical study. In J. Johansson, F. Sadlo, & T. Schreck (Eds.), Proceedings of the 2018 Eurographics Conference on Visualization (EuroVis 2018) - Short Papers, (79-83). https://doi.org/10.2312/eurovisshort.20181082
Task classifications are widely purported to be useful in the design process, with various suggestions having been made for their use at the different stages. However, little ...

Visualizing ALC Using Concept Diagrams

Conference Proceeding
Stapleton, G., Delaney, A., Compton, M., & Chapman, P. (2018)
Visualizing ALC Using Concept Diagrams. https://doi.org/10.1007/978-3-319-78102-0_6
This paper addresses the problem of how to visualize axioms from ALC using concept diagrams. We establish that 66.4% of OWL axioms defined for ontologies in the Manchester cor...

IRIDiuM+: deep media storytelling with non-linear light field video

Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter re...

Visualization of Online Datasets

Conference Proceeding
Peng, T., & Downie, C. (2017)
Visualization of Online Datasets. In Proceedings of 15th IEEE/ACIS International Conference on Software Engineering Research, Management and Application (SERA). , (239-246
As computing technology advances, computers are being used to orchestrate and advance wide spectrums of commercial and personal life, an element even more significant as we im...

Antipattern comprehension: an empirical evaluation

Conference Proceeding
Hou, T., Chapman, P., & Blake, A. (2016)
Antipattern comprehension: an empirical evaluation. In W. Kuhn, & R. Ferrario (Eds.), 9th International Conference on Formal Ontology in Information Systems (FOIS 2016), (211-224). https://doi.org/10.3233/978-1-61499-660-6-211
Comprehension of justifications is known to be difficult for even experienced ontology engineers, and much more so for other stakeholders. In this paper, we present two method...