8 results

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety

Conference Proceeding
Charissis, V. (in press)
Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. In Proceedings of the International Display Workshops (IDW '23)
This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluat...

“Multiplicity Embarasses the Eye”: The Digital Mapping of Literary Edinburgh

Book
Thomson, T., Loxley, J., Alex, B., Grover, C., Hinrichs, U., Harris-Birtill, D., …Oberlander, J. (2018)
“Multiplicity Embarasses the Eye”: The Digital Mapping of Literary Edinburgh. In I. Gregory, D. DeBats, & D. Lafreniere (Eds.), The Routledge Companion to Spatial HistoryLondon, UK: Taylor & Francis (Routledge
No abstract available.

Palimpsest: Improving assisted curation of loco-specific literature

Journal Article
Alex, B., Grover, C., Oberlander, J., Thomson, T., Anderson, M., Loxley, J., …Zhou, K. (2016)
Palimpsest: Improving assisted curation of loco-specific literature. Digital Scholarship in the Humanities, 32(1), 4-16. https://doi.org/10.1093/llc/fqw050
Text mining and information visualisation techniques applied to large-scale historical and literary document collections have enabled new types of humanities research. The ass...

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments

Conference Proceeding
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (in press)
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.
The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues ...

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics

Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022)
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40
The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics a...

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?

Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. K. (2022)
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44
The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the...

Lit Long: Edinburgh

Digital Artefact
Loxley, J., Oberlander, J., Reid, J., Quigley, A., Anderson, M., Alex, B., …Karaiskos, V. (2015)
Lit Long: Edinburgh
Lit Long: Edinburgh is a very large database of place-name mentions in around 550 books that use Edinburgh as a setting. We have extracted the text surrounding each mention an...

Design as a Societal Need: Funding, Marketing and Growing the UK's burgeoning freelance network

Book Chapter
Stutterheim, K. (2023)
Design as a Societal Need: Funding, Marketing and Growing the UK's burgeoning freelance network. In Coast to Coast (26-29). boom saloon. https://doi.org/10.5281/zenodo.8099962