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Virtualizing the real: a virtual reality contemporary sculpture park for children

Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...

Performance on a tablet-based visual-spatial-motor task is compromised in adults and children with dyslexia: implications for the development of a novel screening tool

Presentation / Conference
Willis, A., Piotrowska, B., Bannach-Brown, A., MacLean, R. D. J., & Kerridge, J. (2014, March)
Performance on a tablet-based visual-spatial-motor task is compromised in adults and children with dyslexia: implications for the development of a novel screening tool
Many adults and children with dyslexia also have problems with lower-level sensory, attentional, or motor tasks. In particular, there may be problems with auditory processing1...

Sagittal joint kinematics, moments, and powers are predominantly characterized by speed of progression, not age, in normal children.

Journal Article
Stansfield, B., Hillman, S., Hazlewood, M., Lawson, A., Mann, A. M., Loudon, I. R. & Robb, J. E. (2001)
Sagittal joint kinematics, moments, and powers are predominantly characterized by speed of progression, not age, in normal children. Journal of Pediatric Orthopaedics. 21, 403-411. ISSN 0271-6798
Twenty-six healthy 7-year-old children were enrolled in a 5-year longitudinal study to examine the importance of age and speed in the characterization of sagittal joint angles...

Visual-spatial-motor integration in a cross-section of primary-aged children: implications for assessing risk of Dyslexia

Conference Proceeding
Piotrowska, B., Willis, A., MacLean, R., Murray, J., & Kerridge, J. (2015)
Visual-spatial-motor integration in a cross-section of primary-aged children: implications for assessing risk of Dyslexia. In Proceedings European Conference on Visual Perception ECVP 2015
Dyslexia is a common condition characterized by difficulties with reading and writing despite adequate intelligence, education and motivation. Many individuals with dyslexia a...

Normalisation of gait data in children.

Journal Article
Stansfield, B., Hillman, S., Hazlewood, M., Lawson, A., Mann, A. M., Loudon, I. R. & Robb, J. E. (2003)
Normalisation of gait data in children. Gait and Posture. 17, 81-87. doi:10.1016/S0966-6362(02)00062-0. ISSN 0966-6362
The comparative effect of semi-dimensional (SD) and non-dimensional (ND) normalisation on the results of a longitudinal study of gait in 5–12-year old children was investigate...

Investigation of visual aspects of developmental dyslexia in children

Journal Article
Piotrowska, B., Murray, J., Willis, A., & Kerridge, J. (2017)
Investigation of visual aspects of developmental dyslexia in children. Journal of Vision, 17(10), 640. https://doi.org/10.1167/17.10.640
Developmental dyslexia is a disorder characterised by difficulties with reading, despite adequate intelligence and education. Phonological deficits are often indicated as the ...

“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children.

Presentation / Conference
Flint, T. (2017, September)
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017

Using the blended spaces framework to design heritage stories with schoolchildren.

Journal Article
O'Keefe, B., & Benyon, D. (2015)
Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, 7-16. https://doi.org/10.1016/j.ijcci.2016.02.001
Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed ...

Predicting insulin resistance in children using a machine-learning-based clinical decision support system

Conference Proceeding
Hall, A. J., Hussain, A., & Shaikh, M. G. (2016)
Predicting insulin resistance in children using a machine-learning-based clinical decision support system. In Advances in Brain Inspired Cognitive Systems, (274-283). https://doi.org/10.1007/978-3-319-49685-6_25
This study proposes a new diagnostic approach based on application of machine learning techniques to anthropometric patient features in order to create a predictive model capa...

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park

Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016)
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. , (680-683). https://doi.org/10.1145/2930674.2938613
This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we develop...
8 results

Infrastructure and Software Prototypes for Collabrorative Arts Projects

2009 - 2009
The Air Iomlaid (On Exchange) project was conceived by artist Julie Brook and Johnny Gailey, Programme Manager for Children and Young People for The Fruitmarket Gallery.   Alistair Lawson  from Centr...
Value: £1,275

Let's Play Wester Hailes: Community Produced Video Games of Edinburgh

2021 - 2022
This project aims to engage children and young people with the computer games industry. Working with WHALE Arts we will build games and upload them onto bespoke arcade machines. The games created wi...
Funder: Royal Academy of Engineering | Value: £25,708

Cross-lingual Audio-visual Speech Enhancement based on Deep Multimodal Learning

2023 - 2025
Speech enhancement and separation techniques are often used to improve the quality and intelligibility of speech degraded by background distractions, including speech and non-speech noises. We aim to ...
Funder: Royal Society of Edinburgh | Value: £12,000

PEPS-C software for Prosody

2009 - 2009
This IIDI project led by Alistair Lawson investigates the feasibility of developing a prototype Flash-based version of PEPS-C (Profiling Elements of Prosody in Speech-Communication).  This is a test w...
Funder: Queen Margaret University | Value: £7,460

Watching Walkers

2005 - 2006
This EPSRC funded project arose from the Celebration of UK Engineering Excellence (Nov 2004) and resulted in the creation of a demonstration of infrared detection of people. The demonstration was aime...
Funder: Engineering and Physical Sciences Research Council | Value: £14,480

Kulio Education Characters - online platform

2015 - 2015
Kulio Ltd and Edinburgh Napier University are planning to collaborate to create a new innovative application consisting of Kulio education characters. Children throughout local authorities are already...
Funder: Scottish Funding Council | Value: £5,000

Digital_Connextion

2013 - 2013
This IIDI project, led by Alistair Lawson, relates to Digital Connextions' educational e-portfolio platform, and academic resources that will connect, inspire, educate and entertain young people, fami...
Funder: Scottish Funding Council | Value: £4,787

Spellakit Feasibility Study

2015 - 2015
The overall vision of the Spellakit project is to significantly enhance learner experience and outcomes in English language spelling through an innovative ICT based approach focused on a kinesthetic m...
Funder: Scottish Funding Council | Value: £5,000