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53 results

Compressed Animated Light Fields with Real-time View-dependent Reconstruction

Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019)
Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety

Conference Proceeding
Charissis, V. (in press)
Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. In Proceedings of the International Display Workshops (IDW '23)
This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluat...

Performance for Care

Presentation / Conference
Mahoney, C., & Mermikedes, A. (2020, November)
Performance for Care. Presented at Performance for Care, Online
As the use of drama in the education of healthcare professionals becomes more widely accepted, its relationship to the more established practice of simulation based learning m...

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

IRIDiuM+: deep media storytelling with non-linear light field video

Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter re...

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

Journal Article
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019)
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintain...

Rapid one-shot acquisition of dynamic VR avatars

Conference Proceeding
Malleson, C., Kosek, M., Klaudiny, M., Huerta, I., Bazin, J., Sorkine-Hornung, A., …Mitchell, K. (2017)
Rapid one-shot acquisition of dynamic VR avatars. In IEEE 2017 Virtual Reality (VR). https://doi.org/10.1109/vr.2017.7892240
We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template fo...

Poxels: polygonal voxel environment rendering

Conference Proceeding
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2013)
Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...

Pixel history linear models for real-time temporal filtering.

Journal Article
Iglesias-Guitian, J. A., Moon, B., Koniaris, C., Smolikowski, E., & Mitchell, K. (2016)
Pixel history linear models for real-time temporal filtering. Computer Graphics Forum, 35(7), 363-372. https://doi.org/10.1111/cgf.13033
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a n...

GPU-accelerated depth codec for real-time, high-quality light field reconstruction

Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...
5 results

CAROUSEL+ Telepresent Dance Reducing Social Distancing

2021 - 2024
CAROUSEL focuses on how Augmented Reality (AR) and Artificial Intelligence (AI) technologies improve the quality of experience and social interaction in the frame of live virtual and hybrid events in ...
Funder: European Commission | Value: £864,628

New Online Local TV News Service - Freakworks

2012 - 2012
The company are planning to launch a new division of their business called ‘Leith.TV’. This will be a video-on-demand hyper local news service which will have a focus on Leith centric news. They are a...
Funder: Scottish Funding Council | Value: £4,805

Weather Prediction - Motogoloco

2015 - 2015
The solution for the synchronisation issue was to include a simultaneous animation of the journey and the weather data. This provided an intuitive visualisation of two independent sets of data.
Funder: Scottish Funding Council | Value: £5,000

Learning from Korea - Media Skins as Public Art

2012 - 2015
Academic research into the use of video content for public art projects involving archival research, content preparation & knowledge transfer in preparation for a groundbreaking collaboration between ...
Funder: Royal Society of Edinburgh | Value: £2,242

DISTRO

2015 - 2018
The DISTRO network brings together leading laboratories in Visual Computing and 3D Computer Graphics research across Europe with the aim of training a new generation of scientists, technologists, and ...
Funder: European Commission | Value: £243,804

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