Ingi Helgason
Ingi Helgason

Dr Ingi Helgason

Lecturer

Biography

Ingi Helgason is a lecturer in the Applied Informatics subject group and a member of the Interaction Design research group. Research interests include: Digital storytelling and narrative, creativity, interacting with archives and exhibitions, speculative and critical design.

Recent publications:
Elsden, C., Jones, V., Helgason, I., Abernethy, L., & Brown, W. (2023). FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals. In DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (1424–1437). https://doi.org/10.1145/3563657.3596033

Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023). Distance: digital immersive technologies and craft engagement. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

Encinas, E., Helgason, I., Auger, J., Mitrović, I., & Hanna, J. (2023). Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective. . https://doi.org/10.21606/nordes.2023.98

Recent projects:
Creative Informatics - delivered by the University of Edinburgh in partnership with Edinburgh Napier University, Codebase and Creative Edinburgh. Funded by the Creative Industries Clusters Programme and managed by the Arts & Humanities Research Council as part of the Industrial Strategy.
SpeculativeEdu - an educational, project funded by ERASMUS+, the European Union programme for education, training, youth, and sport, with the aim of strengthening speculative design education by collecting and exchanging existing knowledge and experience whilst developing new methods in the field of speculative design.
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Events

Esteem

Conference Organising Activity

  • Invited to join programme committee for UbiComp15 workshop: 1st Workshop on Full-Body and Multisensory Experience in Ubiquitous Interaction
  • Committee member for British HCI conference 2012

 

Editorial Activity

  • Scientific committee member: User Experience & Urban Creativity
  • Editorial Board of Journal of Interaction Science (JoIS)

 

Invited Speaker

  • Speculative Design: Echoes of Futures Past
  • Invited panelist for Primer 21 conference

 

Reviewing

  • Reviewer for Cumulus Conference, Budapest 2024
  • Review for 2024 ACM Conference on Computer Supported Cooperative Work (CSCW)
  • Review for ACM Designing Interactive Systems conference 2023 Papers and Pictorials
  • Review for ACM CHI conference 2023
  • Review papers for ACM CHI 2021 conference
  • Review papers for ACM DIS 2021 conference
  • Review papers for ACM CHI 2020 papers
  • Review for ACM CHI 2019 conference
  • Awarded Special Recognition for Reviewing for ACM CHI 2018
  • Awarded Special Recognition for Reviewing for ACM DIS 2018
  • Awarded Special Recognition for Reviewing for ACM DIS 2016

 

Date


42 results

Plugging the Data Gap: Freelance Workers in the Creative Industries

Other
Panneels, I., Terras, M., Jones, C., Helgason, I., & Komorowski, M. (2021)
Plugging the Data Gap: Freelance Workers in the Creative Industries. https://www.pec.ac.uk/blog/plugging-the-data-gap-freelance-and-self-employed-workers-in-the-creative-industries
The lack of data on the self-employed and freelance workforce is a particularly severe problem for the creative industries, which are disproportionately made up of freelancers...

The value of mass-digitised cultural heritage content in creative contexts

Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...

Creative Informatics Guide for Online Events

Working Paper
Elsden, C., Chan, K., Erskine, P., Helgason, I., Lechelt, S., Osborne, N., …Speed, C. (2020)
Creative Informatics Guide for Online Events
Creative Informatics is a research and development programme based in Edinburgh, which aims to bring the city’s world-class creative industries and tech sector together. We ar...

Ethnographic Fictions: Research for Speculative Design

Conference Proceeding
Helgason, I., & Smyth, M. (2020)
Ethnographic Fictions: Research for Speculative Design. https://doi.org/10.1145/3393914.3395872
Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. ...

Speculative and Critical Design in Education: Practice and Perspectives

Conference Proceeding
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020)
Speculative and Critical Design in Education: Practice and Perspectives. https://doi.org/10.1145/3393914.3395907
This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provoc...

How Can We Balance Research, Participation and Innovation as HCI Researchers?

Conference Proceeding
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019)
How Can We Balance Research, Participation and Innovation as HCI Researchers?. In Proceedings of the Halfway to the Future Symposium 2019https://doi.org/10.1145/3363384.3363394
This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that th...

DIY Community WiFi Networks: Insights on Participatory Design

Conference Proceeding
Smyth, M., & Helgason, I. (2019)
DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290607.3313073
This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European ...

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research

Conference Proceeding
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018)
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...

Making and Unfinishedness: Designing Toolkits for Negotiation

Journal Article
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...

Complex Pleasures: Designing Optional interactions for Public Spaces

Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...

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